azaremoth wrote:Anyway - this does not belong here. If you feel like discussing it - please start a new thread. Let us focus on balancing and bugs here.
Regret wrote:But this is getting way offtopic and I will not debate this here anymore.
Moderator: Content Developer
azaremoth wrote:Anyway - this does not belong here. If you feel like discussing it - please start a new thread. Let us focus on balancing and bugs here.
Regret wrote:But this is getting way offtopic and I will not debate this here anymore.
I just wanted to accentuate it - not only aiming at you.Regret wrote:azaremoth wrote:Anyway - this does not belong here. If you feel like discussing it - please start a new thread. Let us focus on balancing and bugs here.Regret wrote:But this is getting way offtopic and I will not debate this here anymore.
If it actually worked. Could a quick bugfix version be released without the desyncing gadget and some of the more pressing gameplay issues fixes? Just the really game breaking ones suchs as instant enemy reclaim and instant rezz.Otherside wrote:+ its good quality and has potential and alot of things can be discussed and seperated into different threads :p
In the one game I could play without desynch, neither me nor my enemy had any trouble taking out turret, and even group of turrets, with tech 1 skeletons.Hoi wrote:The problem is just that it's kinna lame that a turret kills nearly everything exept x unit. All units should be able to kill the turret if you have enough of them. And with enough I don't mean 1000
nice idea, spells would be cool (more micro :D)Noruas wrote:Itd be badass if u could make an asteriod summon as well as the dragon, and let it be called "woodworm." Alternative to the nuke.
Definitely possible since that's what Carriers in THIS do.knorke wrote:you click a button on the builder and after a while the units gets teleported in near the builder, without this nanoframe stuff but created with a script. (if that is possible)
Make sure all the players have lua shaders enabled. Still needs to be fixed of course, but that seems to work around it.KaiserJ wrote:i seemed to desync every game... no idea why
Yeah - please go ahead. That would be great! The GUI is a WIP - there is a lot stuff that needs some polishing.neddiedrow wrote:I have, uhm, two GUI criticisms... the unrepresentative minimap icons and the current cursor set. I don't have replacements on hand, but if you'd like I can make sets more... well, more atmospheric/in keeping with your game?