NanoBlobs 0.64
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NanoBlobs 0.64
Spring 0.74 has been released. Go here to get the GPL version, which includes NanoBlobs 0.64 Final
If you downloaded the XTA version of Spring by mistake, or just want a seperate download of NanoBlobs 0.64, click here.
BTW, for those new to the mod, or wondering how 0.64's gameplay differs from prior versions here is a demo file.
Features:
1. New particle FX of all kinds and flavors.
2. Dynamic lighting. Ok, it's faked, but... you'll see.
3. The New Nuke.
4. Yet more nifty things.
If you downloaded the XTA version of Spring by mistake, or just want a seperate download of NanoBlobs 0.64, click here.
BTW, for those new to the mod, or wondering how 0.64's gameplay differs from prior versions here is a demo file.
Features:
1. New particle FX of all kinds and flavors.
2. Dynamic lighting. Ok, it's faked, but... you'll see.
3. The New Nuke.
4. Yet more nifty things.
Last edited by Argh on 29 Nov 2006, 10:57, edited 4 times in total.
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
Lolz... nah, it's the attack of the Mile-High-Cotton-Balls!
More random screens... almost done, just tweaking a few last things as usual...
I must say, I really like that last shot. It's too bad that was an AI-controlled Demon, I wanted to blow up his buddies and re-frame him against that sky. Ah well.
More random screens... almost done, just tweaking a few last things as usual...
I must say, I really like that last shot. It's too bad that was an AI-controlled Demon, I wanted to blow up his buddies and re-frame him against that sky. Ah well.
Last edited by Argh on 19 Nov 2006, 17:11, edited 1 time in total.
I suspect a lot of folks will want to try that or variants of it out. There is a lot of new code in this version. No new units (unless one counts the much-needed rework of the AutoFac, which I completed over a two-hour chunk this morning), but then again, that's never really been the point of the mod.
I quite like the old effect and feel that a much better version of that style could be done that looks like glowing gas, and the new fire effect just looks plain odd, especially with the smoke columns.
I love the new autofac, and those explosions that look like big towering pillars of fire look amazing!
And I love the idea of faking the dynamic lighting, perhaps you could use it to yellow out the centre bit of the autofac?
I love the new autofac, and those explosions that look like big towering pillars of fire look amazing!
And I love the idea of faking the dynamic lighting, perhaps you could use it to yellow out the centre bit of the autofac?
- Shadowsage
- Posts: 73
- Joined: 01 Dec 2005, 05:50
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Borat say, "niiiiiiiiice!"
One concern, the colored spheres. It looks like they are quite high-poly... in my humble opinion, a simple cube suspended so that a corner is at the top would suffice, wouldn't sacrifice looks too much ("diamond" looking cubes are cool), and would cut the poly count by 250 per unit.
Edit: looked more closely at the spheres and did some calculations. The spheres are 256 faces each.
Last edited by Felix the Cat on 20 Nov 2006, 04:54, edited 1 time in total.