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NanoBlobs 0.64

Posted: 19 Nov 2006, 11:16
by Argh
Spring 0.74 has been released. Go here to get the GPL version, which includes NanoBlobs 0.64 Final :-)


If you downloaded the XTA version of Spring by mistake, or just want a seperate download of NanoBlobs 0.64, click here.


BTW, for those new to the mod, or wondering how 0.64's gameplay differs from prior versions here is a demo file.




Features:

1. New particle FX of all kinds and flavors.
2. Dynamic lighting. Ok, it's faked, but... you'll see.
3. The New Nuke.
4. Yet more nifty things.

Image

Posted: 19 Nov 2006, 12:28
by espylaub
Oh. My.

:shock:

All hail Argh!

Posted: 19 Nov 2006, 14:55
by Deathblane
Whats with the red dots?

(That's not to say that this judgement day esq image doesn't rock :P)

Posted: 19 Nov 2006, 14:59
by rattle
They're 224(?) polygon spheres on top of each unit to represent the team they belong to instead of team colour on the unit.

Posted: 19 Nov 2006, 15:05
by imbaczek
This looks seriously good.

Posted: 19 Nov 2006, 15:13
by Argh
The AutoFac finally gets a halfway-decent model and animation.

Image

Posted: 19 Nov 2006, 15:43
by MadRat
Looks better than your previous versions. Keep up the good work.

Posted: 19 Nov 2006, 16:24
by Argh
Faked dynamic lighting. It looks fairly decent while animating. Not perfect, but it's what we have right now.

Image

Posted: 19 Nov 2006, 16:54
by KDR_11k
That's not war, that's ice cream land!

Posted: 19 Nov 2006, 17:07
by Argh
Lolz... nah, it's the attack of the Mile-High-Cotton-Balls!

More random screens... almost done, just tweaking a few last things as usual...

Image
Image
Image

I must say, I really like that last shot. It's too bad that was an AI-controlled Demon, I wanted to blow up his buddies and re-frame him against that sky. Ah well.

Posted: 19 Nov 2006, 17:09
by Chojin
Those look really awesome!

Posted: 19 Nov 2006, 18:02
by LordMatt
Looking forward to it!

Posted: 19 Nov 2006, 18:11
by Dragon45
That is an extremely intelligent use of particle FX to fake dynamic lighting, mate...

Posted: 19 Nov 2006, 18:40
by Argh
I suspect a lot of folks will want to try that or variants of it out. There is a lot of new code in this version. No new units (unless one counts the much-needed rework of the AutoFac, which I completed over a two-hour chunk this morning), but then again, that's never really been the point of the mod.

Posted: 19 Nov 2006, 21:39
by KDR_11k
The fire on the knights shot needs a bit more blending between the flames and smoke and the flames themselves could use more adding and less solid color to avoid giving it a SNES sprite look.

Posted: 19 Nov 2006, 22:53
by AF
I quite like the old effect and feel that a much better version of that style could be done that looks like glowing gas, and the new fire effect just looks plain odd, especially with the smoke columns.

I love the new autofac, and those explosions that look like big towering pillars of fire look amazing!

And I love the idea of faking the dynamic lighting, perhaps you could use it to yellow out the centre bit of the autofac?

Posted: 20 Nov 2006, 00:41
by Argh
Just trust me... the fire looks fine while it's animating. It looks a little strange in stills, but it's quite nice when moving.

Posted: 20 Nov 2006, 01:53
by Shadowsage
me want. You give.

NOW!


(AKA: I love how it looks, keep it up!)

Posted: 20 Nov 2006, 02:48
by Muzic
Release it :(

Posted: 20 Nov 2006, 03:18
by Felix the Cat
Image
Borat say, "niiiiiiiiice!"

One concern, the colored spheres. It looks like they are quite high-poly... in my humble opinion, a simple cube suspended so that a corner is at the top would suffice, wouldn't sacrifice looks too much ("diamond" looking cubes are cool), and would cut the poly count by 250 per unit.

Edit: looked more closely at the spheres and did some calculations. The spheres are 256 faces each.