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NanoBlobs 0.64
Posted: 19 Nov 2006, 11:16
by Argh
Spring 0.74 has been released. Go here to get the GPL version, which includes NanoBlobs 0.64 Final
If you downloaded the XTA version of Spring by mistake, or just want a seperate download of NanoBlobs 0.64, click here.
BTW, for those new to the mod, or wondering how 0.64's gameplay differs from prior versions here is a demo file.
Features:
1. New particle FX of all kinds and flavors.
2. Dynamic lighting. Ok, it's faked, but... you'll see.
3. The New Nuke.
4. Yet more nifty things.
Posted: 19 Nov 2006, 12:28
by espylaub
Oh. My.
All hail Argh!
Posted: 19 Nov 2006, 14:55
by Deathblane
Whats with the red dots?
(That's not to say that this judgement day esq image doesn't rock
)
Posted: 19 Nov 2006, 14:59
by rattle
They're 224(?) polygon spheres on top of each unit to represent the team they belong to instead of team colour on the unit.
Posted: 19 Nov 2006, 15:05
by imbaczek
This looks seriously good.
Posted: 19 Nov 2006, 15:13
by Argh
The AutoFac finally gets a halfway-decent model and animation.
Posted: 19 Nov 2006, 15:43
by MadRat
Looks better than your previous versions. Keep up the good work.
Posted: 19 Nov 2006, 16:24
by Argh
Faked dynamic lighting. It looks fairly decent while animating. Not perfect, but it's what we have right now.
Posted: 19 Nov 2006, 16:54
by KDR_11k
That's not war, that's ice cream land!
Posted: 19 Nov 2006, 17:07
by Argh
Lolz... nah, it's the attack of the Mile-High-Cotton-Balls!
More random screens... almost done, just tweaking a few last things as usual...
I must say, I really like that last shot. It's too bad that was an AI-controlled Demon, I wanted to blow up his buddies and re-frame him against that sky. Ah well.
Posted: 19 Nov 2006, 17:09
by Chojin
Those look really awesome!
Posted: 19 Nov 2006, 18:02
by LordMatt
Looking forward to it!
Posted: 19 Nov 2006, 18:11
by Dragon45
That is an extremely intelligent use of particle FX to fake dynamic lighting, mate...
Posted: 19 Nov 2006, 18:40
by Argh
I suspect a lot of folks will want to try that or variants of it out. There is a lot of new code in this version. No new units (unless one counts the much-needed rework of the AutoFac, which I completed over a two-hour chunk this morning), but then again, that's never really been the point of the mod.
Posted: 19 Nov 2006, 21:39
by KDR_11k
The fire on the knights shot needs a bit more blending between the flames and smoke and the flames themselves could use more adding and less solid color to avoid giving it a SNES sprite look.
Posted: 19 Nov 2006, 22:53
by AF
I quite like the old effect and feel that a much better version of that style could be done that looks like glowing gas, and the new fire effect just looks plain odd, especially with the smoke columns.
I love the new autofac, and those explosions that look like big towering pillars of fire look amazing!
And I love the idea of faking the dynamic lighting, perhaps you could use it to yellow out the centre bit of the autofac?
Posted: 20 Nov 2006, 00:41
by Argh
Just trust me... the fire looks fine while it's animating. It looks a little strange in stills, but it's quite nice when moving.
Posted: 20 Nov 2006, 01:53
by Shadowsage
me want. You give.
NOW!
(AKA: I love how it looks, keep it up!)
Posted: 20 Nov 2006, 02:48
by Muzic
Release it
Posted: 20 Nov 2006, 03:18
by Felix the Cat
Borat say, "niiiiiiiiice!"
One concern, the colored spheres. It looks like they are quite high-poly... in my humble opinion, a simple cube suspended so that a corner is at the top would suffice, wouldn't sacrifice looks too much ("diamond" looking cubes are cool), and would cut the poly count by 250 per unit.
Edit: looked more closely at the spheres and did some calculations. The spheres are 256 faces each.