Palette

Palette

WolfeGames and projects headed by Argh.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Palette

Post by Argh » 28 Sep 2010, 03:21

Image
Cleaning up uber-shader finally. Two textures and the reflection cube. More later.
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liamdawe
Posts: 120
Joined: 19 Mar 2010, 15:09

Re: Pallette

Post by liamdawe » 06 Oct 2010, 11:58

Looks good, when's the next release due? :P
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Pallette

Post by Argh » 06 Oct 2010, 12:32

When it's done. If you want to see some of it, download the profile build release.
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Pallette

Post by thesleepless » 06 Oct 2010, 12:53

palette
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Palette

Post by Argh » 07 Oct 2010, 04:08

Fixed :-)
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liamdawe
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Re: Pallette

Post by liamdawe » 07 Oct 2010, 10:31

Argh wrote:When it's done. If you want to see some of it, download the profile build release.
Where would one find it? I don't see a thread with up-to-date links?
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Palette

Post by Argh » 07 Oct 2010, 15:22

http://www.wolfegames.com/TA_Section/ProfileBuild.zip

This is just a technical test, mind you- a WIP build of World Builder and a map. It's not a game per se.

But all the major new code other than game stuff is in there and working (I hope, at any rate).
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