Post
by Argh » 15 Apr 2009, 23:30
Progress report:
1. Space Chickens revamped. Many bugs addressed. Switched back to good old FBI/TDF to address several minor things that were annoying me about maintenance. Various content errors corrected, animations cleaned up to be more efficient.
2. Better special effects added, some new work on sounds. Finally found a really good solution for certain things that had been bugging me for awhile now.
3. Found a serious crashing bug with Windows XP64 and AppLauncher, dunno whether it's worth bugging Pxtl about, that can't be more than 1% of potential users.
4. No longer using Unsafe Mode where it's not necessary, for better overall compatibility with Mission Editor. Took a minute to get certain things working again, but it appears to be back to 100%.
5. Cleared a lot of crap out of my installer.
6. I'm working on a solution to provide a global search for common tasks in Widgets, to save CPU.
7. Certain units (Ion Laser, Mortar Tank, ZAP) are on Hold Fire by default now.
I'm also working on new maps, and of course more (and much-improved) single-player missions, and other little things, like adding wreckage for dead buildings. I'd also like to find some time for my Console++ ideas, but IDK if I'll have time.
No major balance changes thus far. I don't see anything that looks really horrible, and haven't had time to play it enough to be sure. Will be doing QA testing with Eman before we release anything else, to make sure that all facets are working correctly.
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