Yea everything seems to be working now.Argh wrote:Great, so glad to hear that :-)
Btw you need to change the description of the Ultra Assault Device.
It's copyrighted by this guy...
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Yea everything seems to be working now.Argh wrote:Great, so glad to hear that :-)
Thanks for the detailed feedback.the heavy shell only fires from one barrel, the other one has a flare but does not fire its share of projectiles
heavy shell aiming script is also fuxxed, it often swivels away from the target as its firing
Well, they're not able to use AppLauncher, and eventually one of the problems I'll have to deal with, if I want to support Linux officially, is how to allow Linux users to use the single-player missions.so what exactly is linux missing out on?
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AppLauncherState.csv - available in two formats, XML or CSV. The XML format looks like this:
<?xml version="1.0" encoding="utf-8"?>
<AppLauncherStateRoot xmlns="http://pxtl.livejournal.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://pxtl.livejournal.com schema1.xsd schema0.xsd">
<Item Name="foo" Enabled="true" />
<Item Name="bar" Enabled="false" />
</AppLauncherStateRoot>
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foo, true
bar, false
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<AppLauncherStateRoot xmlns="http://pxtl.livejournal.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://pxtl.livejournal.com schema1.xsd schema0.xsd" ...
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<AppLauncherConfigRoot xmlns="http://pxtl.livejournal.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://pxtl.livejournal.com schema1.xsd schema0.xsd" ...
This thing:clericvash wrote:So what is exactly is this applauncher Pxtl?