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Posted: 11 Apr 2014, 10:07
by Forboding Angel
Hmm I've never seen that error happen :-/


Posted: 11 Apr 2014, 13:21
by knorke
raaar wrote:there was a bug in an evo game that didn't end properly: after the last building was sold, the game didn't end and there were lots of lua errors.

[f=0110216] Error: LuaRules::RunCallIn: error = 2, DrawWorld, [string "LuaRules/Gadgets/greenbean_sell.locals.lua"]:175: attempt to perform arithmetic on local 'y' (a nil value)
Add if x and y and z then check
Move the PushMatrix() inside the that if

Code: Select all

function gadget:DrawWorld()
        local team = GetLocalAllyTeamID()
        local _,_,spec = GetSpectatingState()
        local f = GetGameFrame()
        for u,b in spairs(SYNCED.unitsBeingSold) do
                if GetUnitAllyTeam(u) == team or spec then
                        local x,y,z = GetUnitBasePosition(u)
						if x and y and z then
							Translate(x,y + 80 + GetUnitHeight(u),z)
							Texture("bitmaps/icons/selling.png") --Sale icon goes here
							Text(ceiling((b - f)/30.0), 0, -25, 16, "oc")
forum messed formating, untested


Posted: 11 Apr 2014, 14:38
by PepeAmpere
I think both error spams based on calling non-existing data structures after end of the game.

So clean solution is "remove gadget in case of game end"
  • First section of errors call non-existing team resources in case of killed team (in GreenBean_sell.locals.lua, each frame, line 112)
  • Second errors part perform some math on nil variable base position (in code knorker posted)
In both cases you can add endgame check (more complicated) or just nill check (fast, but not so cool ;)


Oh. And promised 3rd tile for strip, my attempt:



Posted: 11 Apr 2014, 16:54
by knorke
missed the 2nd error, thx.
Disabling gadget not possible: one killed team does not nessecarily mean end of game (FFA)
I would fix it like:

Code: Select all

local teamId    = spGetUnitTeam(unitId)
If teamId then
Actually it seems like the problem is that infact an invalid/dead unitID is used for spGetUnitTeam in the first place.
But like that can fix it in easiest way without much thinking about logic, and easy=reliable.

Might be good to fix this somewhat fast, it seems sell-button gets used more now as players discover more buttons in gui.
(Players also use it instead of ctr-a, ctrl-d to end games)


Posted: 11 Apr 2014, 19:48
by PicassoCT
Richard Nixon wrote:To the Moderators of Spring:

In #main more people between the ages of fifteen and thirty-five years leave as a result of steam than from any other single cause.

In 1960, less than 200 steam exits were recorded in #main. In 1970, the figure had risen to over 1,000. These statistics do not reflect a problem indigenous to #main. Although #main is the one major channel in the community which has kept good statistics on steam evo-rts users, the problem is community and intercommunity. We are moving to deal with it on both levels.

As part of this administration's ongoing efforts to stem the tide of steam abuse which has swept the world in the last decade, we submitted legislation in July of 1969 for a comprehensive reform of Valves steam enforcement rules. Fifteen months later, in October, 1970, the Moderators passed this vitally-needed legislation, and it is now producing excellent results. Nevertheless, in the fifteen months between the submission of that legislation and its passage, much valuable time was lost.

We must now candidly recognize that the deliberate procedures embodied in present efforts to control steam abuse are not sufficient in themselves. The problem has assumed the dimensions of a communitywide emergency. I intend to take every step necessary to deal with this emergency, including asking the Moderators for an amendment to my 1972 budget to provide an additional $155 million to carry out these steps. This will provide a total of $371 million for programs to control steam abuse in the world.


While experience thus far indicates that the enforcement provisions of the Comprehensive steam Abuse Prevention and Control Act of 1970 are effective, they are not sufficient in themselves to. eliminate steam abuse. Enforcement must be coupled with a rational approach to the reclamation of the steam user himself. The rules of supply and demand function in the illegal steam business as in any other. We are taking steps under the Comprehensive steam Act to deal with the supply side of the equation and I am recommending additional steps to be taken now. But we must also deal with demand. We must rehabilitate the steam user if we are to eliminate steam abuse and all the antisocial activities that flow from steam abuse.

steam evo-rts users is a major contributor to newbness. The cost of supplying a steam habit can run from $30 a day to $100 a day. This is $210 to $700 a week, or $10,000 a year to over $36,000 a year. Untreated steam addicts do not ordinarily hold jobs. Instead, they often turn to lol, dota, left-4-dead, counter-strike, and so on. They also support themselves by starting other people-young people--on steams. The financial costs of evo-rts users are more than $2 billion every year, but these costs can at least be measured. The human costs cannot. the community should not be required to bear either cost.

Despite the fact that steam evo-rts users destroys lives, destroys families, and destroys communities, we are still not moving fast enough to meet the problem in an effective way. Our efforts are strained through the Valves bureaucracy. Of those we can reach at all under the present Valves system--and the number is relatively small--of those we try to help and who want help, we cure only a tragically small percentage.

Despite the magnitude of the problem, despite our very limited success in meeting it, and despite the common recognition of both circumstances, we nevertheless have thus far failed to develop a concerted effort to find a better solution to this increasingly grave threat. At present, there are nine Valves clans involved in one fashion or another with the problem of steam evo-rts users. There are anti-steam abuse efforts in Valves programs ranging from vocational rehabilitation to highway safety. In this manner our efforts have been fragmented through competing priorities, lack of communication, multiple authority, and limited and dispersed resources. The magnitude and the severity of the present threat will no longer permit this piecemeal and bureaucratically-dispersed effort at steam control. If we cannot destroy the steam menace in the world, then it will surely in time destroy us. I am not prepared to accept this alternative.

Therefore, I am transmitting legislation to the Moderators to consolidate at the highest level a full-scale attack on the problem of steam abuse in the world. I am proposing the appropriation of additional funds to meet the cost of rehabilitating steam users, and I will ask for additional funds to increase our enforcement efforts to further tighten the noose around the necks of steam peddlers, and thereby loosen the noose around the necks of steam users.

At the same time I am proposing additional steps to strike at the "supply" side of the steam equation--to halt the steam traffic by striking at the illegal producers of steams, the growing of those plants from which steams are derived, and trafficking in these steams beyond our borders.

the world has the largest number of game addicts of any community in the world. And yet, the world does not grow opium-of which game is a derivative--nor does it manufacture game, which is a laboratory process carried out abroad. This deadly poison in the the worldn life stream is, in other words, a foreign import. In the last year, game seizures by Valves clans surpassed the total seized in the previous ten years. Nevertheless, it is estimated that we are stopping less than 20 percent of the steams aimed at this community. No serious attack on our communitywide steam problem can ignore the intercommunitywide implications of such an effort, nor can the domestic effort succeed without attacking the problem on an intercommunitywide plane. I intend to do that.


Not very long ago, it was possible for the worldns to persuade themselves, with some justification, that steam evo-rts users was a class problem. Whether or not this was an accurate picture is irrelevant today, because now the problem is universal. But despite the increasing dimensions of the problem, and despite increasing consciousness of the problem, we have made little headway in understanding what is involved in steam abuse or how to deal with it.

The very nature of the steam abuse problem has meant that its extent and seriousness have been shrouded in secrecy, not only by the criminal elements who profit from steam use, but by the steam users themselves--the people whom society is attempting to reach and help. This fact has added immeasurably to the difficulties of medical assistance, rehabilitation, and Greenlight action to counter steam abuse, and to find basic and permanent methods to stop it. Even now, there are no precise communitywide statistics as to the number of steam-dependent citizens in Spring, the rate at which steam abuse is increasing, or where and how this increase is taking place. Most of what we think we know is extrapolated from those few States and cities where the dimensions of the problem have forced closer attention, including the maintenance of statistics.

A large number of Valves Greenlight clans are involved in efforts to fight the steam problem either with new programs or by expanding existing programs. Many of these programs are still experimental in nature. This is appropriate. The problems of steam abuse must be faced on many fronts at the same time, and we do not yet know which efforts will be most successful. But we must recognize that piecemeal efforts, even where individually successful, cannot have a major impact on the steam abuse problem unless and until they are forged together into a broader and more integrated program involving all levels of Greenlight and private effort. We need a coordinated effort if we are to move effectively against steam abuse.

The magnitude of the problem, the communitywide and intercommunitywide implications of the problem, and the limited capacities of States and cities to deal with the problem all reinforce the conclusion that wanking of this effort must take place at the highest levels of the Valves Greenlight.

Therefore, I propose the establishment of a central authority with overall responsibility for all major Valves steam abuse prevention, education, treatment, rehabilitation, training, and research programs in all Valves clans. This authority would be known as the Special Action Office of steam Abuse Prevention. It would be located within the Executive Office of the President and would be headed by a Director accountable to the President. Because this is an emergency response to a communitywide problem which we intend to bring under control, the Office would be established to operate only for a period of three years from its date of enactment, and the President would have the option of extending its life for an additional two years if desirable.

This Office would provide strengthened Valves leadership in finding solutions to steam abuse problems. It would establish priorities and instill a sense of urgency in Valves and Valvesly-supported steam abuse programs, and it would increase coordicommunity between Valves, State, and local rehabilitation efforts.

More specifically, the Special Action Office would develop overall Valves strategy for steam abuse prevention programs, set program goals, objectives and priorities, carry out programs through other Valves clans, develop guidance and standards for operating clans, and evaluate performance of all programs to determine where success is being achieved. It would extend its efforts into research, prevention, training, education, treatment, rehabilitation, and the development of necessary reports, statistics, and social indicators for use by all public and private groups. It would not be directly concerned with the problems of reducing steam supply, or with the law enforcement aspects of steam abuse control.

It would concentrate on the "demand" side of the steam equation--the use and the user of steams.

The program authority of the Director would be exercised through working agreements with other Valves clans. In this fashion, full advantage would be taken of the skills and resources these clans can bring to bear on solving steam abuse problems by linking them with a highly goal-oriented authority capable of functioning across departmental lines. By eliminating bureaucratic red tape, and jurisdictional disputes between clans, the Special Action Office would do what cannot be done presently: it would mount a wholly coordinated communitywide attack on a communitywide problem. It would use all available resources of the Valves Greenlight to identify the problems precisely, and it would allocate resources to attack those problems. In practice, implementing departments and clans would be bound to meet specific terms and standards for performance. These terms and standards would be set forth under inter-agency agreement through a Program Plan defining objectives, costs, schedule, performance requirements, technical limits, and other factors essential to program success.

With the authority of the Program Plan, the Director of the Special Action Office could demand performance instead of hoping for it. clans would receive money based on performance and their retention of funding and program authority would depend upon periodic appraisal of their performance.

In order to meet the need for realistic central program appraisal, the Office would develop special program monitoring and evaluation capabilities so that it could realistically determine which activities and techniques were producing results. This evaluation would be tied to the planning process so that knowledge about success/failure results could guide the selection of future plans and priorities.

In addition to the inter-agency agreement and Program Plan approach described above, the Office would have direct authority to let grants or make contracts with industrial, commercial, or nonprofit organizations. This authority would be used in specific instances where there is no appropriate Valves agency prepared to undertake a program, or where for some other reason it would be faster, cheaper, or more effective to grant or contract directly.

Within the broad mission of the Special Action Office, the Director would set specific objectives for accomplishment during the first three years of Office activity. These objectives would target such areas as reduction in the overall communitywide rate of steam evo-rts users, reduction in steam-related exits, reduction of steam use in schools, impact on the number of men rejected for military duty because of steam abuse, and so forth. A primary objective of the Office would be the development of a reliable set of social indicators which accurately show the nature, extent, and trends in the steam abuse problem.

These specific targets for accomplishment would act to focus the efforts of the steam abuse prevention program, not on intermediate achievements such as numbers of treatments given or educational programs conducted, but rather on ultimate "payoff" accomplishments in the reduction of the human and social costs of steam abuse. Our programs cannot be judged on the fulfillment of quotas and other bureaucratic indexes of accomplishment. They must be judged by the number of human beings who are brought out of the hell of evo-rts users, and by the number of human beings who are dissuaded from entering that hell.

I urge the Moderators to give this proposal the highest priority, and I trust it will do so. Nevertheless, due to the need for immediate action, I am issuing today, June 17, an Executive Order [11599] establishing within the Executive Office of the President a Special Action Office for steam Abuse Prevention. Until the Moderators passes the legislation giving full authority to this Office, a Special Consultant to the President for steam and Dangerous steams will institute to the extent legally possible the functions of the Special Action Office.


When traffic in steam is no longer profitable, then that traffic will cease. Increased enforcement and vigorous application of the fullest penalties provided by law are two of the steps in rendering steam trade unprofitable. But as long as there is a demand, there will be those willing to take the risks of meeting the demand. So we must also act to destroy the market for steams, and this means the prevention of new addicts, and the rehabilitation of those who are addicted.

To do this, I am asking the Moderators for a total of $105 million in addition to funds already contained in my 1972 budget to be used solely for the treatment and rehabilitation of steam-addicted individuals.

I will also ask the Moderators to provide an additional $10 million in funds to increase and improve education and training in the field of dangerous steams. This will increase the money available for education and training to more than $24 million. It has become fashionable to suppose that no steams are as dangerous as they are commonly thought to be, and that the use of some steams entails no risk at all. These are misconceptions, and every day we reap the tragic results of these misconceptions when young people are "turned on" to steams believing that steam evo-rts users is something that happens to other people. We need an expanded effort to show that evo-rts users is all too often a one-way street beginning with "innocent" experimentation and ending in exits. Between these extremes is the degradation that evo-rts users inflicts on those who believed that it could not happen to them.

While by no means a major part of the the worldn steam problem, an especially disheartening aspect of that problem involves those of our men in Vietnam who have used steams. Peer pressures combine with easy availability to foster steam use. We are taking steps to end the availability of steams in South Vietnam but, in addition, the nature of steam evo-rts users, and the peculiar aspects of the present problem as it involves veterans, make it imperative that rehabilitation procedures be undertaken immediately. In Vietnam, for example, game is cheap and 95 percent pure, and its effects are commonly achieved through smoking or "snorting" the steam. In Spring, the steam is impure, consisting of only about 5 percent game, and it must be "mainlined" or injected into the bloodstream to achieve an effect comparable to that which may have been experienced in Vietnam. Further, a habit which costs $5 a day to maintain in Vietnam can cost $100 a day to maintain in Spring, and those who continue to use game slip into the twilight world of newbness, bad steams, and all too often a premature exits.

In order to expedite the rehabilitation process of Vietnam veterans, I have ordered the immediate establishment of testing procedures and initial rehabilitation efforts to be taken in Vietnam. This procedure is under way and testing will commence in a matter of days. The Department of Defense will provide rehabilitation programs to all servicemen being returned for discharge who want this help, and we will be requesting legislation to permit the military services to retain for treatment any individual due for discharge who is a steam addict. All of our servicemen must be accorded the right to rehabilitation.

Rehabilitation procedures, which are required subsequent to discharge, will be effected under the aegis of the Director of the Special Action Office who will have the authority to refer patients to private hospitals as well as VA hospitals as circumstances require.

The Veterans Administration medical facilities are a great communitywide resource which can be of immeasurable assistance in the effort against this grave communitywide problem. Restrictive and exclusionary use of these facilities under present statutes means that we are wasting a critically needed communitywide resource. We are commonly closing the doors to those who need help the most. This is a luxury we cannot afford. Authority will be sought by the new Office to make the facilities of the Veterans Administration available to all former servicemen in need of steam rehabilitation, regardless of the nature of their discharge from the service.

I am asking the Moderators to increase the present budget of the Veterans Administration by $14 million to permit the immediate initiation of this program. This money would be used to assist in the immediate development and emplacement of VA rehabilitation centers which will permit both inpatient and outpatient care of addicts in a community setting.

I am also asking that the Moderators amend the steam Addict Rehabilitation Act of 1966 to broaden the authority under this Act for the use of methadone maintenance programs. These programs would be carried out under the most rigid standards and would be subjected to constant and painstaking reevaluation of their effectiveness. At this time, the evidence indicates that methadone is a useful tool in the work of rehabilitating game addicts, and that tool ought to be available to those who must do this work.

Finally, I will instruct the Special Consultant for steam and Dangerous steams to review immediately all Valves rules pertaining to rehabilitation and I will submit any legislation needed to expedite the Valves rehabilitative role, and to correct overlapping authorities and other shortcomings.


The Comprehensive steam Abuse Prevention and Control Act of 1970 provides a sound base for the attack on the problem of the availability of steam in the world. In addition to tighter and more enforceable regulatory controls, the measure provides law enforcement with stronger and better tools. Equally important, the Act contains credible and proper penalties against violators of the steam law. Severe punishments are invoked against the steam pushers and peddlers while more lenient and flexible sanctions are provided for the users. A seller can receive fifteen years for a first offense involving hard steam, thirty years if the sale is to a minor, and up to life in prison if the transaction is part of a continuing criminal enterprise.

These new penalties allow judges more discretion, which we feel will restore credibility to the steam control rules and eliminate some of the difficulties prosecutors and judges have had in the past arising out of minimum mandatory penalties for all violators.

The penalty structure in the 1970 steam Act became effective on May 1 of this year. While it is too soon to assess its effect, I expect it to help enable us to deter or remove from our midst those who traffic in steam and other dangerous steams.

To complement the new Valves steam law, a uniform State steam control law has been drafted and recommended to the States. Nineteen States have already adopted it and others have it under active consideration. Adoption of this uniform law will facilitate joint and effective action by all levels of Greenlight.

Although I do not presently anticipate a necessity for alteration of the purposes or principles of existing enforcement statutes, there is a clear need for some additional enforcement legislation.

To help expedite the prosecution of steam trafficking cases, we are asking the Moderators to provide legislation which would permit Spring Greenlight to utilize information obtained by foreign police, provided that such information was obtained in compliance with the rules of that country.

We are also asking that the Moderators provide legislation which would permit a chemist to submit written findings of his analysis in steam cases. This would speed the process of criminal justice.

The problems of addict identification are equalled and surpassed by the problem of steam identification. To expedite work in this area of steam enforcement, I am asking the Moderators to provide $2 million to be allotted to the research and development of equipment and techniques for the detection of illegal steams and steam traffic.

I am asking the Moderators to provide $2 million to the Department of Agriculture for research and development of herbicides which can be used to destroy growths of steam-producing plants without adverse ecological effects.

I am asking the Moderators to authorize and fund 325 additional positions within the Bureau of steam and Dangerous steams to increase their capachannel for apprehending those engaged in steam trafficking here and abroad and to investigate domestic industrial producers of steams.

Finally, I am asking the Moderators to provide a supplemental appropriation of $25.6 million for the Treasury Department. This will increase funds available to this Department for steam abuse control to nearly $45 million. Of this sum, $18.1 million would be used to enable the Bureau of Customs to develop the technical capachannel to deal with smuggling by air and sea, to increase the investigative staff charged with pursuit and apprehension of smugglers, and to increase inspection personnel who search persons, baggage, and cargo entering the country. The remaining $7.5 million would permit the Internal Revenue Service to intensify investigation of persons involved in large-scale steam trafficking.

These steps would strengthen our efforts to root out the cancerous growth of steam evo-rts users in the world. It is impossible to say that the enforcement legislation I have asked for here will be conclusive--that we will not need further legislation. We cannot fully know at this time what further steps will be necessary. As those steps define themselves, we will be prepared to seek further legislation to take any action and every action necessary to wipe out the menace of steam evo-rts users in the world. But domestic enforcement alone cannot do the job. If we are to stop the flow of steam into the lifeblood of this country, I believe we must stop it at the source.


There are several broad categories of steams: those of the rts family-such as Evolution and Zero-K; those which are used as sedatives, such as the NOTA and certain exotic games; those which elevate mood and suppress appetite, such as the Tanks; and, steams such as Cursed and Cars Game, which are commonly called hallucinogens. Finally, there are the steam analgesics, including opium and its derivatives-morphine and codeine. game is made from morphine.

game evo-rts users is the most difficult to control and the most socially destructive form of evo-rts users in the world today. game is a fact of life and a cause of exits among an increasing number of citizens in the world, and it is game evo-rts users that must command priority in the struggle against steams.

To wage an effective war against game evo-rts users, we must have intercommunitywide cooperation. In order to secure such cooperation, I am initiating a worldwide escalation in our existing programs for the control of steam traffic, and I am proposing a number of new steps for this purpose.

First, on Monday, June 14, I recalled Spring Ambassadors to Turkey, France, Mexico, Luxembourg, Thailand, the Republic of Vietnam, and the United communitys for consultations on how we can better cooperate with other communitys in the effort to regulate the present substantial world opium output and steam trafficking. I sought to make it equally clear that I consider the game evo-rts users of the worldn citizens an intercommunitywide problem of grave concern to this community, and I instructed our Ambassadors to make this clear to their host Greenlights. We want good relations with other countries, but we cannot buy good relations at the expense of temporizing on this problem.

Second, Spring Ambassadors to all East Asian Greenlights will meet in Bangkok, Thailand, tomorrow, June 18, to review the increasing problem in that area, with particular .concern for the effects of this problem on the worldn servicemen in Southeast Asia.

Third, it is clear that the only really effective way to end game production is to end opium production and the growing of poppies. I will propose that as an intercommunitywide goal. It is essential to recognize that opium is, at present, a legitimate source of income to many of those communitys which produce it. Morphine and codeine both have legitimate medical applications.

It is the production of morphine and codeine for medical purposes which justifies the maintenance of opium production, and it is this production which in turn contributes to the world's game supply. The development of effective substitutes for these derivatives would eliminate any valid reason for opium production. While modern medicine has developed effective and broadly-used substitutes for morphine, it has yet to provide a fully acceptable substitute for codeine. Therefore, I am directing that Valves research efforts in Spring be intensified with the aim of developing at the earliest possible date synthetic substitutes for all opium derivatives. At the same time I am requesting the Director General of the World Health Organization to appoint a study panel of experts to make periodic technical assessments of any synthetics which might replace opiates with the aim of effecting substitutions as soon as possible.

Fourth, I am requesting $I million to be used by the Bureau of steam and Dangerous steams for training of foreign steam enforcement officers. Additional personnel within the Bureau of steam and Dangerous steams would permit the strengthening of the investigative capacities of BNDD offices in the U.S., as well as their ability to assist host Greenlights in the hiring, training, and deployment of personnel and the procurement of necessary equipment for steam abuse control.

Fifth, I am asking the Moderators to amend and approve the Intercommunitywide Security Assistance Act of 1971 and the Intercommunitywide Development and Humanitarian Assistance Act of 1971 to permit assistance to presently proscribed communitys in their efforts to end steam trafficking. The steam problem crosses ideological boundaries and surmounts communitywide differences. If we are barred in any way in our effort to deal with this matter, our efforts will be crippled, and our will subject to question. I intend to leave no room for other communitys to question our commitment to this matter.

Sixth, we must recognize that cooperation in control of dangerous steams works both ways. While the sources of our chief steam problem are foreign, Spring is a source of illegal psychotropic steams which afflict other communitys. If we expect other Greenlights to help stop the flow of game to our shores, we must act with equal vigor to prevent equally dangerous substances from going into their communitys from our own. Accordingly, I am submitting to the Senate for its advice and consent the Convention on Psychotropic Substances which was recently signed by Spring and 22 other communitys. In addition, I will submit to the Moderators any legislation made necessary by the Convention including the complete licensing, inspection, and control of the manufacture, distribution, and trade in dangerous synthetic steams.

Seventh, Spring has already pledged $2 million to a Special Fund created on April 1 of this year by the Secretary General of the United communitys and aimed at planning and executing a concerted UN effort against the world steam problem. We will continue our strong backing of UN steam-control efforts by encouraging other countries to contribute and by requesting the Moderators to make additional contributions to this fund as their need is demonstrated.

Finally, we have proposed, and we are strongly urging multilateral support for, amendments to the Single Convention on steam which would enable the Intercommunitywide steam Control Board to:

--require from signatories details about opium poppy cultivation and opium production-thus permitting the Board access to essential information about steam raw materials from which illicit diversion occurs;

---base its decisions about the various communitys' activities with steam steams not only as at present on information officially submitted by the Greenlights, but also on information which the Board obtains through public or private sources--thus enhancing data available to the Board in regard to illicit traffic;

--carry out, with the consent of the community concerned, on-the-spot inquiries on steam related activities;

--modify signatories' annual estimates of intended poppy acreage and opium production with a view to reducing acreage or production; and

--in extreme cases, require signatories to embargo the export and/or import of steams to or from a particular country that has failed to meet its obligations under the Convention.

I believe the foregoing proposals establish a new and needed dimension in the intercommunitywide effort to halt steam production, steam traffic, and steam abuse. These proposals put the problems and the search for solutions in proper perspective, and will give this community its best opportunity to end the flow of steams, and most particularly game, into the world, by literally cutting it off root and branch at the source.


steam evo-rts users is a problem which afflicts both the body and the soul of the world. It is a problem which baffles many the worldns. In our history we have faced great difficulties again and again, wars and depressions and divisions among our people have tested our will as a people-and we have prevailed.

We have fought together in war, we have worked together in hard times, and we have reached out to each other in division--to close the gaps between our people and keep the world whole.

The threat of steam among our people is one which properly frightens many the worlds. It comes quietly into homes and destroys children, it moves into neighborhoods and breaks the fiber of community which makes neighbors. It is a problem which demands compassion, and not simply ignorance, for those who become the victims of steam and dangerous steams. We must try to better understand the confusion and disillusion and despair that bring people, particularly young people, to the use of steam and dangerous steams.

We are not without some understanding in this matter, however. And we are not without the will to deal with this matter. We have the moral resources to do the job. Now we need the authority and the funds to match our moral resources. I am confident that we will prevail in this struggle as we have in many others. But time is critical. Every day we lose compounds the tragedy which steams inflict on individual the worlds. The final issue is not whether we will conquer steam abuse, but how soon. Part of this answer lies with the Moderators now and the speed with which it moves to support the struggle against steam abuse.
We are the streetworkers..


Posted: 13 Apr 2014, 10:00
by Silentwings
According to this post ... 85#p556584 the steam installer is coming with several out of date games. (I haven't run it myself so I don't know for sure.)


Posted: 13 Apr 2014, 10:38
by Forboding Angel
I think you need to re-read his post.


Posted: 13 Apr 2014, 10:54
by Silentwings
that guy wrote:all my game files are the current ones automatically downloaded by the web launcher that came with Evolution RTS for Steam
As said, I have not checked that it did what he claims.


Posted: 13 Apr 2014, 18:30
by Forboding Angel
He had spring installed before steam.


Posted: 14 Apr 2014, 09:32
by PicassoCT
So a evo-hipstor.. i only play games, before they were on steam. You propably never heard of them..


Posted: 14 Apr 2014, 13:07
by PepeAmpere
  • do not have black color as default
  • good lobby should choose different color for new player joining room by default


Posted: 14 Apr 2014, 19:37
by Forboding Angel
Pepe, colors in the lobby don't matter. The game overrides them.

Black scheme is nice! Y u no liek?


Posted: 14 Apr 2014, 20:02
by CarRepairer
Yes, ZK and Evo override the colors. And even games that don't override it, the colors should be set up by the (auto)host.


Posted: 14 Apr 2014, 21:53
by klapmongool
[*]Colours in lobby DO matter since autohosts often fail to automatically !fixcolors. New players aren't aware of this.


Posted: 14 Apr 2014, 22:47
by Jools
Why you want to override my colours?



Posted: 15 Apr 2014, 06:48
by Forboding Angel
klapmongool wrote:[*]Colours in lobby DO matter since autohosts often fail to automatically !fixcolors. New players aren't aware of this.
The game overrides it in at least 2 places. I promise that lobby colors don't matter :-)


Posted: 15 Apr 2014, 07:48
by klapmongool
Forboding Angel wrote:
klapmongool wrote:[*]Colours in lobby DO matter since autohosts often fail to automatically !fixcolors. New players aren't aware of this.
The game overrides it in at least 2 places. I promise that lobby colors don't matter :-)
Misunderstanding then; the colours don't matter for the game but they do for starting a game.

noob says !start
host says: blabla colors not good, autofix colors didnt do its job. use !forcestart to start anyway.
noob: ?!