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Re: Starting fresh.

Posted: 15 Feb 2010, 11:00
by Jazcash
Caydr wrote:
fearnot.jpg
I just jizzed.

Re: Starting fresh.

Posted: 15 Feb 2010, 11:21
by Masse
Welcome back Caydr! :)

Re: Starting fresh.

Posted: 15 Feb 2010, 16:53
by Super Mario
Don't you make us wait for years my boy.

Re: Starting fresh.

Posted: 15 Feb 2010, 22:02
by Caydr
There's one more. Unfortunately I had to cut back on my settings because I'm running 32-bit and Max shat itself trying to do the volumetric light, so it's not as good as I'd hoped...

Re: Starting fresh.

Posted: 15 Feb 2010, 22:29
by Gota
Nice,but those cannons look like..

Re: Starting fresh.

Posted: 16 Feb 2010, 04:05
by Caydr
You're a douche, but you therefore represent a majority of my target audience so I'll try to avoid any potential phallacies in my new mod's unit designs.

Re: Starting fresh.

Posted: 16 Feb 2010, 07:25
by 1v0ry_k1ng
zwzsg wrote:
Caydr wrote:I can literally release AA v3 tomorrow
But instead you decided to add three more years of work.
so why dont you actually release AA v3 tommorow

then enter the pit of despair and make a new game from scratch

also: lmao at the exchange above ^

Re: Starting fresh.

Posted: 16 Feb 2010, 08:27
by Gota
Caydr wrote:You're a douche, but you therefore represent a majority of my target audience so I'll try to avoid any potential phallacies in my new mod's unit designs.
oh ffs,i wasnt trying to hurt your ego or design skills i was just joking.

Re: Starting fresh.

Posted: 16 Feb 2010, 08:53
by Caydr
And I wasn't! Actually you reminded me to make sure there's nothing "zerg structure under construction" in my plans.

Re: Starting fresh.

Posted: 16 Feb 2010, 08:56
by Caydr
1v0ry_k1ng wrote: so why dont you actually release AA v3 tommorow

then enter the pit of despair and make a new game from scratch

also: lmao at the exchange above ^
Because then I have to come up with all new ideas. I already have a ton of them, and I don't want to waste them on something that I don't really have any creative control over.

Re: Starting fresh.

Posted: 16 Feb 2010, 08:58
by Gota
Caydr wrote:
1v0ry_k1ng wrote: so why dont you actually release AA v3 tommorow

then enter the pit of despair and make a new game from scratch

also: lmao at the exchange above ^
Because then I have to come up with all new ideas. I already have a ton of them, and I don't want to waste them on something that I don't really have any creative control over.
Or you could release AA and slowly change all the models and textures with incremental patches...
As oppose to waiting for years until everything is done,which means lower chances of getting to an actual release.

Re: Starting fresh.

Posted: 16 Feb 2010, 09:17
by Das Bruce
Gota wrote:Or you could release AA and slowly change all the models and textures with incremental patches...
As oppose to waiting for years until everything is done,which means lower chances of getting to an actual release.
Do you mean this?

Also what is the zerg comment in reference to?

Re: Starting fresh.

Posted: 16 Feb 2010, 09:23
by Gota
Well,CA team did not just cosmetic changes throughout the years but also made sharp turns when it came to gameplay.

Re: Starting fresh.

Posted: 17 Feb 2010, 05:00
by Caydr
Go Zerg, build something, especially something large, and it's surrounded by puslating gooslicked penii.

Re: Starting fresh.

Posted: 11 Apr 2010, 14:05
by 1v0ry_k1ng
soo,

Re: Starting fresh.

Posted: 11 Apr 2010, 22:22
by Neddie
Damn it, 1v0ry, for a moment I thought that something had moved.

Re: Starting fresh.

Posted: 12 Apr 2010, 00:10
by Gota
It's like Air.
Even if You cant see it,it doesn't meen its not there.