Missile units firing at ground again?
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Missile units firing at ground again?
Missile units, such as defenders, jethros, etc... I'm thinking about making them able to shoot at ground units again.
I'm not exactly certain what the reasoning behind this change was to begin with. It originated in Uberhack and I guess I just got used to it. For those that don't know, AA used Uberhack for a foundation and went from there.
Anyone have any support/criticism of this idea? At the moment I'm just toying with it, I haven't seen how it will work ingame.
I'm not exactly certain what the reasoning behind this change was to begin with. It originated in Uberhack and I guess I just got used to it. For those that don't know, AA used Uberhack for a foundation and went from there.
Anyone have any support/criticism of this idea? At the moment I'm just toying with it, I haven't seen how it will work ingame.
Re: Missile units firing at ground again?
it'll certainly reduce the RPS you hate, which may or may not make the game more interesting. you'll need to completely rebalance t1 after that change.
- Forboding Angel
- Evolution RTS Developer
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Re: Missile units firing at ground again?
not a bad idea... not a bad idea at all.
Re: Missile units firing at ground again?
That's what's prompting this question actually, I'm already in the progress of rebalancing the entire game, so... why not question some things I won't want to later?imbaczek wrote:you'll need to completely rebalance t1 after that change.
I'm not 100% sure I want to make defender/pulverizer shoot at ground yet, but the kbots at least should be doable. What I would probably do with d/p instead is give them 2.5 times their current range or so and their missile travel a lot faster, though not with a lot better tracking. So they would actually be effective against bombers, though fighters and other fast units would probably be able to avoid the missiles some/most of the time.
Packo/SAM would still have a shorter range, I think. Probably a bit longer than currently, but not by a lot. And I really don't think I'll be making them shoot at ground.
The thing with defender/pulverizer range is going to happen for sure, the question really is if you want something like that shooting at ground units. That's an awfully long range for something so cheap, even if they don't have a lot of firepower.
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edit: Or I could do a more obvious move. Make defender/pulverizer shoot freely again but make the air-only packo/SAM have a much longer range. It would better fit the game's range scaling, I think.
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edit edit: I worked it out on paper, the edit idea would definitely work best.
- 1v0ry_k1ng
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Re: Missile units firing at ground again?
following ca much
to be fair, I think this is a good idea as it means more AA around and consequently a game much less focused around comnapping
to be fair, I think this is a good idea as it means more AA around and consequently a game much less focused around comnapping
Re: Missile units firing at ground again?
I wouldn't know, I've never played it... ~.~1v0ry_k1ng wrote:following ca much
I fixed commnapping immediately after I watched my first BA game
Re: Missile units firing at ground again?
you should.
i mean, really, you should.
i mean, really, you should.
Re: Missile units firing at ground again?
I plan to, in the future. I've already got enough ideas to keep me in feature creep indefinitely if I'm not careful though, so I don't plan on it right now.
Re: Missile units firing at ground again?
it's not about ideas, it's about reinventing the wheel and stuff like that.
Re: Missile units firing at ground again?
ORLY
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- bobthedinosaur
- Blood & Steel Developer
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Re: Missile units firing at ground again?
If not only to prevent reinventing the wheel.
Re: Missile units firing at ground again?
Man... this feature creep is going to kill me. The changelog just keeps growing, I need to cut it off at some point and actually start testing.
Re: Missile units firing at ground again?
Fixed commnapping huh.... Hmmmmmm
- 1v0ry_k1ng
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Re: Missile units firing at ground again?
it wouldnt exactly be hard to do in ba either
QUICK, SWITCH TO STAGNANT ANAL PRO MODE
ITS A GAMEPLAY FEATURE, FUCK OFF
QUICK, SWITCH TO STAGNANT ANAL PRO MODE
ITS A GAMEPLAY FEATURE, FUCK OFF
Re: Missile units firing at ground again?
Well i do think missile's hitting ground might be good, but balancing them nicely will be though, Although i liked my MT forests in TA =)
Re: Missile units firing at ground again?
Try SA.
Missile towers shoot land and air.as do AA kbots AA hover AA vehi and AA ship.
Makes combombing tougher but still viable.
that together with no com wreck makes it more challenging to go t2 immediately in a team game.
Missile towers shoot land and air.as do AA kbots AA hover AA vehi and AA ship.
Makes combombing tougher but still viable.
that together with no com wreck makes it more challenging to go t2 immediately in a team game.
Re: Missile units firing at ground again?
Posted SA-related stuff here:
http://springrts.com/phpbb/viewtopic.php?f=49&t=19775
On the topic of MTs, remember even if you build a forest of them, only the outermost ones will be able to shoot at anything on the ground due to friendly fire restriction. So it won't be TA style mass-firing where one massive volley kills a goliath... which TBH I rather disliked... and I'm guessing might be a reason BSR made them AA-only.
http://springrts.com/phpbb/viewtopic.php?f=49&t=19775
On the topic of MTs, remember even if you build a forest of them, only the outermost ones will be able to shoot at anything on the ground due to friendly fire restriction. So it won't be TA style mass-firing where one massive volley kills a goliath... which TBH I rather disliked... and I'm guessing might be a reason BSR made them AA-only.