I build m storage all the time - for nanoblocking. :pCaydr wrote:when was the last time you built a metal storage?
What did you enjoy most about AA?
Moderators: Caydr, Moderators, Content Developer
Re: What did you enjoy most about AA?
Re: What did you enjoy most about AA?
Honestly, in old AA? I most enjoyed the L1 SimBase/Kbot game, as silly as it sounds in retrospect. Back when Guardians were useful. Then came the Flashspam versions and the SimBase/Kbot gameplay vanished.
But I'm probably alone on that one.
But I'm probably alone on that one.
Re: What did you enjoy most about AA?
Storages are used all the time!!! O_O, I love that aspect of the game.
Re: What did you enjoy most about AA?
1848.
We were stranded on Corsica, our presence noted, but our stockpiles insufficient to purchase passage off that rock.
We began with only a few paltry mexes, but given time we were able to furnish 40000 metal in small bills, and buy our way back to the continent.
Actually, I built one just last thursday.
We were stranded on Corsica, our presence noted, but our stockpiles insufficient to purchase passage off that rock.
We began with only a few paltry mexes, but given time we were able to furnish 40000 metal in small bills, and buy our way back to the continent.
Actually, I built one just last thursday.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: What did you enjoy most about AA?
nooOoOOooUnits removed: hyper radars, bertha ships, bertha tanks, orcone,
krogtaar, artillery hovers, aegis, firestorm
Re: What did you enjoy most about AA?
But you're getting bertha ships back.
Re: What did you enjoy most about AA?
How about better looking bship models? Something that resembles bertha/timmy.Caydr wrote:But you're getting bertha ships back.
Re: What did you enjoy most about AA?
It's all taken care of
Re: What did you enjoy most about AA?
why did krogtaar get removed? i loved that mech, it was cooler than any of the other mechs IMO.
Re: What did you enjoy most about AA?
It was basically just a level 3 version of a "leveler"-like unit, right? Medium-short range, slower than most units, good damage with a largish AoE, and reasonably heavy armor.
I'm trying to move AA away from super units and Krogtaar didn't have a real role besides "heavy hitter", and AA's got lots of those.
If I'm wrong about it, it's just a matter of copying the files back in. Please don't draw any conclusions about something being good or bad until you've seen it in the context of the new mod as a whole. It's a really different game.
I'm trying to move AA away from super units and Krogtaar didn't have a real role besides "heavy hitter", and AA's got lots of those.
If I'm wrong about it, it's just a matter of copying the files back in. Please don't draw any conclusions about something being good or bad until you've seen it in the context of the new mod as a whole. It's a really different game.
Re: What did you enjoy most about AA?
hmm... replace commander with krogtaar? that would look cooler. i dont like the default commander models anyways :D
Re: What did you enjoy most about AA?
So is this thing gonna be released soon?
Also,Krogtar was one of the coolest t3 bots..
Also,Krogtar was one of the coolest t3 bots..
Re: What did you enjoy most about AA?
On the Krogtaar note, I'd like to see more low-damage, high AOE, high impulse weapons.
Re: What did you enjoy most about AA?
No this is not going to be released probably before the end of the year. Progress was coming very fast until about 3 weeks ago roughly, when I decided to take a short break due to burnout from staring at spreadsheets all day. So I played Alpha Centauri a couple times, modded it so worms, isles, and locusts aren't buildable by humans (to combat the governor AI's fetish with them), and quartered the maximum research speed and compounded that with blind research and slowed research... and then experienced gaming nirvana for about a week until I got bored. Shortly thereafter, the Jedi Knight pack was released on Steam and I'm currently playing through it.
I'll get back to AA in a couple weeks but I've said since the "reboot" began that even an alpha release was months away, and that was before I decided to rebuild the whole thing almost from scratch.
So, January is the earliest anything could possibly be ready, and March is probably a more reasonable expectation. As I said though, I've greatly increased the scope of the project, it's something else entirely now and I hope there aren't still people expecting me to come back with a -10% dmg to EMG and call it a new version. This is a very big project.
I'll get back to AA in a couple weeks but I've said since the "reboot" began that even an alpha release was months away, and that was before I decided to rebuild the whole thing almost from scratch.
So, January is the earliest anything could possibly be ready, and March is probably a more reasonable expectation. As I said though, I've greatly increased the scope of the project, it's something else entirely now and I hope there aren't still people expecting me to come back with a -10% dmg to EMG and call it a new version. This is a very big project.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: What did you enjoy most about AA?
three weeks of non-productivity and running, huh? I think you should probably just call it a day
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: What did you enjoy most about AA?
governor is for noobsCaydr wrote:(to combat the governor AI's fetish with them)
Anyway, this is pretty much why my policy is not to announce something until it's almost ready to ship.
Re: What did you enjoy most about AA?
I think you overlooked something though: That policy won't generate any false anticipation.
More seriously, if I show my face anywhere people ask if I'm working on AA again. A forum gives me the opportunity to put everything out there in one place, and I have always been very community-minded when developing AA in the past. If you read some of AA's old threads (there's about 250 pages of them) you'll see that I prefer to take the unconventional approach of actually discussing things with the user base rather than making high-level decisions only among a select few.
This results in a mod that more people can enjoy. Users in general feel involved in the development, which produces a strong sense of loyalty to the project. This way, there is a strong core player base to ensure there are always games running and populated.
More seriously, if I show my face anywhere people ask if I'm working on AA again. A forum gives me the opportunity to put everything out there in one place, and I have always been very community-minded when developing AA in the past. If you read some of AA's old threads (there's about 250 pages of them) you'll see that I prefer to take the unconventional approach of actually discussing things with the user base rather than making high-level decisions only among a select few.
This results in a mod that more people can enjoy. Users in general feel involved in the development, which produces a strong sense of loyalty to the project. This way, there is a strong core player base to ensure there are always games running and populated.
Re: What did you enjoy most about AA?
Not always your greatest plan.
Re: What did you enjoy most about AA?
Indeed, i've seen too many projects dying or stalling, just because they announce it too early... and then they get tired of making it when they notice it takes longer than they expected, while everyone is crying every day when its ready, and they just give up and delete the project.KingRaptor wrote:Anyway, this is pretty much why my policy is not to announce something until it's almost ready to ship.
Re: What did you enjoy most about AA?
1v0ry_k1ng wrote:three weeks of non-productivity and running, huh? I think you should probably just call it a day
KingRaptor wrote:Anyway, this is pretty much why my policy is not to announce something until it's almost ready to ship.
Das Bruce wrote:Not always your greatest plan.
Wow some great encouragement ittTradeMark wrote:Indeed, i've seen too many projects dying or stalling, just because they announce it too early... and then they get tired of making it when they notice it takes longer than they expected, while everyone is crying every day when its ready, and they just give up and delete the project.