Supreme Annihilation U75 V1.0 discussion - Page 11

Supreme Annihilation U75 V1.0 discussion

A supreme offshoot of a mighty bloodline...

Moderators: Moderators, Content Developer

klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Supreme Annihilation U75 V1.0 discussion

Post by klapmongool »

Or check your infolog.txt
User avatar
PepeAmpere
Posts: 589
Joined: 03 Jun 2010, 01:28

Re: Supreme Annihilation U75 V1.0 discussion

Post by PepeAmpere »

klapmongool wrote:Or check your infolog.txt
For finding the gamefile in rapid junk it doesnt help :)
User avatar
Sgt Doom
Posts: 144
Joined: 19 Jun 2006, 10:52

Re: Supreme Annihilation U75 V1.0 discussion

Post by Sgt Doom »

Got it working sort of, followed the instructions helpfully provided and commented out that bit of code. Dunno why rapid breaks the files up into random chunks like that, seems a bit like wasted effort, but oh well. The file didn't contain the malfunctioning widgets other than the spawn init thing, guess one needs to either place blank copies or edit the base U36 archive, but can't be arsed.
Attachments
Supreme Annihilation u77.sdz
(4.05 MiB) Downloaded 42 times
User avatar
Rumpelstiltskin
Posts: 292
Joined: 26 Jun 2012, 18:52

Re: Supreme Annihilation U75 V1.0 discussion

Post by Rumpelstiltskin »

So what? It works now?
User avatar
Sgt Doom
Posts: 144
Joined: 19 Jun 2006, 10:52

Re: Supreme Annihilation U75 V1.0 discussion

Post by Sgt Doom »

Rumpelstiltskin wrote:So what? It works now?
Yeah. Some widgets are still haywire as they're only present in the base file, but at least the player's commander spawns now.
User avatar
PepeAmpere
Posts: 589
Joined: 03 Jun 2010, 01:28

Re: Supreme Annihilation U75 V1.0 discussion

Post by PepeAmpere »

Sgt Doom wrote:The file didn't contain the malfunctioning widgets other...
wrong widgets can be places in ./LuaUI/Widgets/ of game/mod file or in ./LuaUI/Widgets/ of your spring folder. Those folders are merged, so wrong widget can be placed only in one place - only in game/mod file or just in your spring widgets folder.
User avatar
Rumpelstiltskin
Posts: 292
Joined: 26 Jun 2012, 18:52

Re: Supreme Annihilation U75 V1.0 discussion

Post by Rumpelstiltskin »

pepe think you can have a quick look and fix it up?
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Supreme Annihilation U75 V1.0 discussion

Post by knorke »

guess the widgets break because:
http://springrts.com/phpbb/viewtopic.php?f=14&t=26302
(just take working versions from BA or something)

http://springrts.com/wiki/EngineChangelogForContentDevs
maybe helpful
Post Reply

Return to “Supreme Annihilation”