XTA 9.745 released

XTA 9.745 released

Hearken back to the days of yore and enjoy the first major Spring module!

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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

XTA 9.745 released

Post by Jools »

------------------- Change Log of XTA 9.745 Svn 823
Balance changes:
----------------
* Arm Lancet and Core Titan: increased area of effect from 16 => 48, same default damage (1200/1250) but more damage vs ships (1800/1900) and large ships (2100/2200). Visually the torpedo explosions are also larger (same as adv torpedoes). These planes are
almost never used because Arm Albatross and Core Typhoon are usually better options and will probably still be so.

Enhancements:
--------------
* Add simple menu with basic content that can be reached graphically
* Add factory stuck notification widget
* Add Ecostats widget
* Add option in menu to toggle on/off the blinking of units when a player lags
* Add widget that enables old chat keys (alt+return = ally chat, shift+return = spectator chat)
* Add widget that (probably) prevents the 'getting stuck in draw mode'-bug

Fixes:
--------
* Make land pelican amphibious to fix pathfinding issue (it's still a kbot while on land)
* Fix error spam when core construction sub dies
* Fix projectile lights widget to use less memory
* Fix bomb drop sound of torpedo bombers to be consistent with number of dropped torpedoes ( = 1)
* Fix tortoise Chelonian error spam
* Fix reload bar on some units with long reload time
* Fix stuck hurry-up text in KoTH mode

Image

Get it here:

http://springfiles.com/spring/games/xta-45
9heart
Posts: 55
Joined: 16 Sep 2010, 16:14

Re: XTA 9.745 released

Post by 9heart »

The new Lua Widget menu is horrible. Cannot scroll down, cannot use at all..

the old lua menu was fine, why someone always come into XTA and break things =(
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: XTA 9.745 released

Post by Jools »

What new menu? There current menu (the one that appears when you type "/selector") has existed for at least 5 years, if not longer. It's the default one, and I agree it should be improved.
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: XTA 9.745 released

Post by raaar »

maybe it has to do with changing to windowed mode when alt-tabbing.

I 'm not sure, but i think the build menu widget shuts itself down when the resolution changes.
9heart
Posts: 55
Joined: 16 Sep 2010, 16:14

Re: XTA 9.745 released

Post by 9heart »

Jools wrote:What new menu? There current menu (the one that appears when you type "/selector") has existed for at least 5 years, if not longer. It's the default one, and I agree it should be improved.
Talking about the one that comes with CTRL-F11

I will just use /selector, thanks
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: XTA 9.745 released

Post by Jools »

Or just press F11.

Some people have reported that F11 doesn't work so I mentioned the fool-proof way to open widget selector. Another option is to also use the GUI:

Image
9heart
Posts: 55
Joined: 16 Sep 2010, 16:14

Re: XTA 9.745 released

Post by 9heart »

thank you!!
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