XTA 9.743 a.k.a. "metal maker's edition"

XTA 9.743 a.k.a. "metal maker's edition"

Hearken back to the days of yore and enjoy the first major Spring module!

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Jools
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Posts: 2801
Joined: 23 Feb 2009, 16:29

XTA 9.743 a.k.a. "metal maker's edition"

Post by Jools » 13 Sep 2014, 17:01

------------------- Change Log of XTA 9.743 Svn 762 ------------------ by Jools

Mostly released to fix metal makers not working and initial 8-second spam, but some other fixes too:

- Enhancements:
---------------
* New lights for metal makers when operating
* Add back on/off button for metal makers and manual mode button. You can either continue operating metal makers just
as before with a central command, or operate part of them manually, or completely switch off energy conversion widget and
operate all manually, like before before. The widget will show energy conversion of the managed metal makers.
* Zombie commander sometimes tries to d-gun enemies

- Fixes:
--------
* Fix packet spam at game start
* Fix metal makers not starting due to gadget error
* Set zombie units without weapons to neutral
* Fix wrong award due to morphing commanders
* T1 swarmer now only chosen among winning players to not make it trivial
* Many other small fixes
* Fix initial queue widget listening to other people's side change commands
* Fixed bug in mousecursors widget when hovering over unknown unit

Image

Image

Get it here: http://springfiles.com/spring/games/xta-43

Edit: 9.742 was joolsed so here's 9.743 directly instead.
Last edited by Jools on 13 Sep 2014, 18:21, edited 4 times in total.
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Jools
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Posts: 2801
Joined: 23 Feb 2009, 16:29

Re: XTA 9.742 a.k.a. "metal maker's edition"

Post by Jools » 13 Sep 2014, 17:17

Human player as zombie team comes hopefully in next version, it involves a bit of changes in many places...
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