second circle of dragon teeth etc.

second circle of dragon teeth etc.

Hearken back to the days of yore and enjoy the first major Spring module!

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pnöpel
XTA Developer
Posts: 50
Joined: 09 Feb 2013, 21:48

second circle of dragon teeth etc.

Post by pnöpel »

Hi,

feature request: after giving the ordner to build a circle of dragon teeth (or t2 equivalent), ctrl + shift, the same order placed on the building should spawn a second circle around the first one . so one can spare a lot of commands in exchange of heavier defenses.

Greetings

PS: Think of Ismos possibilities . . .
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Jools
XTA Developer
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Joined: 23 Feb 2009, 16:29

Re: second circle of dragon teeth etc.

Post by Jools »

That feature is in the engine. Does anyone know how hard it would be fix adjust the behaviour right there in engine code? If not possible, then maybe it can be done with a gadget but not sure how easy it would be to make one.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: second circle of dragon teeth etc.

Post by smoth »

why is it still in the engine? maybe it could be lua'd?
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pnöpel
XTA Developer
Posts: 50
Joined: 09 Feb 2013, 21:48

Re: second circle of dragon teeth etc.

Post by pnöpel »

gadget for developers. widgets for players? :regret:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: second circle of dragon teeth etc.

Post by smoth »

Why? when you can do the entire custom formations widget which is a series of commands all the same. This should be possible.
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