XTA 9.74

XTA 9.74

Hearken back to the days of yore and enjoy the first major Spring module!

Moderators: Moderators, Content Developer

Post Reply
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

XTA 9.74

Post by Jools »

Changelog:

------------------- Change Log of XTA 9.74 Svn 717
------------------ by Jools and Noruas
(No balance changes)
- Enhancements:
* Tortoises: Remove Caliber (broken), add mobile Air repair pad tortoise and walking bomb variant.
* Make units that are attacked blink for 3 seconds on minimap
* Add location based spam filter to units under attack widget
* Add ready state indicator to advanced playlist. Colours used are same as in other xta widgets but differ from ba ones.
* Add commander under attack visual warning for Cirakon
* Performance improvement by making buildspeed gadget optional
- Fixes:
* Set old unit's kill score to 0 after it has morphed to new unit
* Fix error that Intimidator was missing from buildmenu of adv. construction vehicle
* Fix rapier and brawler targetting issues
* Fix some xtaids buildpictures that were missing
* Decrease critter squawk volumes
* Fixes zombie mode to not spawn zombies when unfinished units die, when units are dgunned, reclaimed or when morphing
-Widgets:
* Fix bug in adv.playerslist showing dropped players as dead
* Enhance xta defenceranges and add textcommand: <hide/show> ui with /defrange <hide/show>. Toggle <on/off> <ground/air/nuke> ranges with command /defrange <ground/air/nuke> <on/off> (or <+/-> or <show/hide>).
* Improve smart area reclaim widget: now it excludes dt:s and fortwalls unless you press alt while giving command or point specifically at that type of unit
* Modernise font handling in volume OSD widget
* Allyresourcebars widget: show all players when spectating with command "/allyres showall", show only team allies with command "/allyres team"
- Remove easter eggs (buhuuuu)

Get it here:

http://springfiles.com/spring/games/xta-40
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: XTA 9.74

Post by knorke »

The idle-unit-reveal gadget has some bug where it spams about invalid teamid or something.
Already lost infolog :roll: but see this game once player sanyc leaves:
http://replays.springrts.com/replay/368 ... f1cdf4421/
Post Reply

Return to “XTA”