9.735 with some fixes

9.735 with some fixes

Hearken back to the days of yore and enjoy the first major Spring module!

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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

9.735 with some fixes

Post by Jools »

Changelog:

------------------- Change Log of XTA 9.735 Svn 628
------------------ by Jools, Raaar
- Fixed collisionvolumes of all wrecks of standard units, thanks to raaar
- Decreased LOS of some turrets, such as LLT, MT and Radars. Instead they have increased air-LOS. LOS: Flakkers: 600, HLT: 600,
LLT: 420, floating LLT: 480, MT: 450, radar jammer tower: 450, radar tower: 500, adv. radar tower: 550, nuke/mininuke: 500
- Decreased LOS of commanders: 768-> 720.
- Decreased sonars: u4commander: 6000->4000, u3commander:2500->2250, u2commander: 2400->1800, ninja/u-commander, 1600->1200
- Increased sonars: adv.sonar stations: arm: 1550->2050, core: 1500->2010 (t1 sonar stations unchanged at 1210/1200)
- Decreased cloaktimeout for automatic commanders: arm: 4.2 s -> 2.8, core: 4.2 s -> 3.0. The commander is visible somewhat longer
than this time due to the silhouette effect. Also decreased for level 2 manual commanders: 4.2-> 3.4/3.6; L3 and L4 have
same values as automatic commanders.
- Increased area of effect of rocko/storm: 48 -> 65. This will deal a little damage to walled mexxes/llt:s
- Increased annihilator/doomsday machine explodeas-radius: 180->360 and damage 800->1400.
- All builders can now restore again
- Increased missile velocities a little
- Increased phalanx/copperhead *air*-los
- Bugfixes:
* fixed bug where automatic commander is invisible when idle
* fixed radars not spinning/spinning bugs for airlabs
* fixed bug where core t1 airlab's pad isn't rotating when building
* fixed missing ceg warning for metalclouds
* fixed mexx-upgrader bug
* removed lups.lua debug echo
* unload unit warning sounds widget after game ends to prevent it from warning at gameover
- other: better fonts for some widgets/gadgets

Get it here: http://springfiles.com/spring/games/xta-35
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: 9.735 with some fixes

Post by raaar »

new version with bugfixes is a good thing, but..

EDIT: cake
Hermuld
Posts: 20
Joined: 28 Apr 2012, 14:38

Re: 9.735 with some fixes

Post by Hermuld »

Lots of great stuff but something to fix for next release:
1) No stats after battle ???
2) Wanking commander is back
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: 9.735 with some fixes

Post by Jools »

No stats? I think I tested it(very quickly) and it worked. If there are no stats then it must be due to gadget crash. Any error in info log?

Wanking commander has always been here. I just fixed the fact he was invisible.
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: 9.735 with some fixes

Post by Jools »

You can always get engine stats with /showgraph command
9heart
Posts: 55
Joined: 16 Sep 2010, 16:14

Re: 9.735 with some fixes

Post by 9heart »

seems aircraft are trying to land everytime they take damage? my gunships and bombers keep bugging out
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: 9.735 with some fixes

Post by knorke »

-game does not end

-cannon bullets fly too fast (morty, ravager)

since prev version iirc:
-can not select units after game has ended (for example to see how many windmills enemy had etc)
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