Some common issues with xta for spring 95.0

Some common issues with xta for spring 95.0

Hearken back to the days of yore and enjoy the first major Spring module!

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Jools
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Joined: 23 Feb 2009, 16:29

Some common issues with xta for spring 95.0

Post by Jools »

Here is a list of bugs/issues that we have so far encountered with xta 9.731. This thread also works like a complaint wall, add your grievances here...

- Builders drop build orders => disable antihump widget
- Invisible automatic commander when idle
- Buildspeed gadget sometimes returns nil error
- Gaat Gun has bad collision volume
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Some common issues with xta for spring 95.0

Post by knorke »

[f=0020814] [widgets.lua] Error: false
[f=0020814] [widgets.lua] Error: Error in UnitDamaged(): [string "LuaUI/Widgets/snd_game_sounds.lua"]:198: attempt to index field '?' (a nil value)
[f=0020814] [widgets.lua] Error: Removed widget: XTA Unit sounds
[f=0000000] [widgets.lua] Error: Failed to load: unit_buildbar_xta.lua (duplicate name)
[f=0025123] Error in unit buildspeed gadget. Variables: , 21310, nil
[03:09:58] <[2up]knorke> [f=0000000] gaia_critters.lua: turned off via modoptions
[03:09:58] <[2up]knorke> [f=0000000] Error: Failed to load: gaia_critters.lua ([string "LuaRules/gadgets.lua"]:485: attempt to index field 'ghInfo' (a nil value))
> no, I think because RemoveGadget is called from global space
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Jools
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Re: Some common issues with xta for spring 95.0

Post by Jools »

knorke wrote:
[f=0000000] [widgets.lua] Error: Failed to load: unit_buildbar_xta.lua (duplicate name)
You have local widget that replaces that one?
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Jools
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Joined: 23 Feb 2009, 16:29

Re: Some common issues with xta for spring 95.0

Post by Jools »

knorke wrote:
[f=0020814] [widgets.lua] Error: false
[f=0020814] [widgets.lua] Error: Error in UnitDamaged(): [string "LuaUI/Widgets/snd_game_sounds.lua"]:198: attempt to index field '?' (a nil value)
[f=0020814] [widgets.lua] Error: Removed widget: XTA Unit sounds
That's because units such as DT:s and critters dont have under attack sound volumes (they do have the sounds table). But for all other unit's this is 1 anyway. The only thing looked up is the volume, not the actual sound, so I just hardcoded the volume. Keep it simple is always good.
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knorke
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Re: Some common issues with xta for spring 95.0

Post by knorke »

Atlas seems to have problems to pick up/drop off units.
Kind of goes towards the target in some wobbly spirale. There was changes to its brakerate (in mod) maybe also engine change?

Even though it is lol modoption:
-rocket turtle never hits a target: maybe because it has vlaunch weapon with too short vertical flight stage.
-arti spider/turtle: imo OP, it is like walking popup gun. Less range but mobile and early game is too strong imo. The faster spiders (no ideas about names) are too fast.
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Silentwings
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Re: Some common issues with xta for spring 95.0

Post by Silentwings »

about aircraft, i had to redo their movement defs, it needs something like: http://imolarpg.dyndns.org/trac/balatest/changeset/1770
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Jools
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Joined: 23 Feb 2009, 16:29

Re: Some common issues with xta for spring 95.0

Post by Jools »

In XTA, this does not seem to be the case. It's just the scouts who are too fast (and maybe slihouette and harpoon):

Name Brake Speed Acc

arm_freedom_fighter 6.00 9.50 0.50
arm_hawk 9.00 16.00 0.60
arm_peeper 9.00 16.00 0.50
core_fink 10.00 15.00 0.40
enterprise 3.00 13.50 0.10
core_vamp 13.00 12.00 1.20
arm_lancet 6.00 11.90 0.20
core_titan 5.00 11.60 0.21
core_avenger 6.00 10.20 0.80
core_hunter 3.00 9.70 0.30
arm_seahawk 4.00 9.50 0.20
arm_phoenix 4.00 9.50 0.12
core_vulture 3.00 9.30 0.08
arm_eagle 4.00 9.20 0.10

https://docs.google.com/file/d/0B4WyZ86 ... edit?pli=1
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