Here are some issues I have managed to isolate:
Gadgets:
- unit_disable_buildoptions: spams Warning: [ReturnNil] deprecated field when creating a lab
- unit_buildspeed: spams Warning: [ReturnFalse] deprecated field on load and prevents construction from progressing. Fixed to remove itself on error.
Widgets:
- DGun Stall assist: spams Warning: [ReturnFalse] deprecated field on firing a weapon
- Immobile Builder: spams Warning: [ReturnFalse] deprecated field on firing a weapon
- FactoryGuard XTA: spams Warning: [ReturnFalse] deprecated field on creating an unit from a lab
Other:
* Annihilator shoots before it has aimed. It shoots the first beam before the turret has focused on target, and the first beam goes to a random direction, sometimes it hits self.
- Also applies for penetrator
Issues with latest spring development version
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Re: Issues with latest spring development version
List of deprecated fields:
Code: Select all
builder
canCrash
canDGun
canHover
drag
extractSquare
floater
isCommander
maxSlope
moveData
type
Re: Issues with latest spring development version
shooting before having locked on target is probably due to sweepfire being enabled by defaultJools wrote:Here are some issues I have managed to isolate:
* Annihilator shoots before it has aimed. It shoots the first beam before the turret has focused on target, and the first beam goes to a random direction, sometimes it hits self.
- Also applies for penetrator
- Deadnight Warrior
- Posts: 183
- Joined: 08 Jun 2009, 17:59
Re: Issues with latest spring development version
I'm already working on the warning spam with the dev version, but still can't clean them all. Every time you press "Stop" there's a warning that I can't pinpoint.
About BeamLasers, yes the weirdeness about firing is due to sweepfire being enabled by default, which also has other issues, like beam pissing all over the place if the target is too far away from current aim. (Aim at max range, then just in front of unit)
That's not a fix, I have it fixed locally, just havent commited. What you did maybe let's you play, but you efectivly disabled the gadget, always.Jools wrote:- unit_buildspeed: spams Warning: [ReturnFalse] deprecated field on load and prevents construction from progressing. Fixed to remove itself on error.
About BeamLasers, yes the weirdeness about firing is due to sweepfire being enabled by default, which also has other issues, like beam pissing all over the place if the target is too far away from current aim. (Aim at max range, then just in front of unit)
Re: Issues with latest spring development version
Just to update, all these issues are fixed in svn (except the anni thing, which wasn't a bug, it was a testing feature).