loadscreens

loadscreens

Hearken back to the days of yore and enjoy the first major Spring module!

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

loadscreens

Post by knorke »

Sometimes there are noobs and then they are gone.
If new players knew about #xta channel it would be easier for them to find other players.

So we had idea to put a message like "To find other players, join the #xta channel in the lobby" into the loadscreen.
Which means making new loadscreens unless gizmo still has the original files that can be edited etc
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Jools
XTA Developer
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Joined: 23 Feb 2009, 16:29

Re: loadscreens

Post by Jools »

Sure, why not. I think we should make new loadscreens anyway.

The old ones maybe have some charm, but they are low resolution, and the tips they contain aren't really very good.
Jizmo
Posts: 4
Joined: 28 Jul 2013, 22:23

Re: loadscreens

Post by Jizmo »

A long time ago, I made some retro load screens, which the community did NOT LIKE.

Not sure if I have the original ones around. Ill have a look when im more sober. Ill reply when I know more.

No idea if I still have the orgs that XTA uses. I didn't make them but sure I had a copy of them somewhere. But ive had numerouse hard drive failures since then, ill do the best I can to help out. Cant remember who made the ones xta uses at the mo.....sorry all.

However its a good idea Mr. Knorke

(Giz)
Jizmo
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Joined: 28 Jul 2013, 22:23

Re: loadscreens

Post by Jizmo »

Yeah cant find the orgs for the current load screens, soz guys
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Jools
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Joined: 23 Feb 2009, 16:29

Re: loadscreens

Post by Jools »

I made some new ones, but people don't like them either. One problem is that I can't produce any in 1920*1200 resolution. Because my screen only goes to 1200*1024.
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Jools
XTA Developer
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Joined: 23 Feb 2009, 16:29

Re: loadscreens

Post by Jools »

Now with new spring there is possibility to decouple images from other stuff in the load environment. The new LuaIntro in svn contains a load indicator, the xta screen capture and music. More things can be added, like tips.

But what do people want? For instance, is it not preferable to have load music playing?

The load indicator works by measuring the load times for a specific combination of map and mod, and writing them to a file. Then, next time the same combination is used, it displays the load progress. So as a consequence, it works correctly only the third time a combination is loaded (linux logic).
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: loadscreens

Post by jK »

Jools wrote:But what do people want? For instance, is it not preferable to have load music playing?
One problem I encountered regarding that is that cause the engine isn't fully loaded yet, none keyboard shortcuts work and so neither F6 to mute sound. It can be a bit annoying when starting spring the 1000th time
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Jools
XTA Developer
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Joined: 23 Feb 2009, 16:29

Re: loadscreens

Post by Jools »

Yes, I agree. Still, many games have loading music. Of course, it is possible to include that functionality in the luaintro files itself, like F6 or a button to mute music.
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Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Re: loadscreens

Post by Deadnight Warrior »

The springsettings should be available during loading time, so a PlayLoadingMusic=1/0 in springsettings.cfg could be used to control that (ie. Spring.GetConfigInt(setting)). Same for other stuff, like rotating loadscreens, tips, etc.
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