Cannon velocity

Cannon velocity

Hearken back to the days of yore and enjoy the first major Spring module!

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Hermuld
Posts: 20
Joined: 28 Apr 2012, 14:38

Cannon velocity

Post by Hermuld »

How about lowering it a bit more? Thuds/popups are too hard to dodge with com imo. Maybe 0.15 or so?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Cannon velocity

Post by knorke »

since it is changeable via modoption and people change it ALL the time, i have no idea what speed is good or default.
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Jools
XTA Developer
Posts: 2814
Joined: 23 Feb 2009, 16:29

Re: Cannon velocity

Post by Jools »

Default is now 0.25, I changed it in last version.

What I would like is actually the value it was before the whole my gravity concept was introduced, but not sure if that's possible.

Also, we should maybe normalise the value, find a good default and make that value 1.0. That way it's easier to understand for people not familiar with spring engine code (ie. players)
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Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Re: Cannon velocity

Post by Deadnight Warrior »

Jools wrote:What I would like is actually the value it was before the whole my gravity concept was introduced, but not sure if that's possible.
Since it's all done via weaponDefs_post you can comment out the lines that modify it and look how it plays with original weaponDef values, as those where not changed.
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