fat commander crushed my windmill!
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fat commander crushed my windmill!
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- xta_windmill_crusher_20121230_031810_Icy Run v2_91.sdf
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Re: fat commander crushed my windmill!
it's because you made a vehicle lab on icy run
Re: fat commander crushed my windmill!
the doctor told you not to reclaim them sumos. But you cant hold back, cant you?
Re: fat commander crushed my windmill!
Do you have the disable reclaim widget? That can make commander crush things...
Re: fat commander crushed my windmill!
this?Jools wrote:Do you have the disable reclaim widget?
http://springrts.com/phpbb/viewtopic.ph ... claim+move
no.
I think it is just normal bouncing units sometimes do. Often they take a bit damage from that but that was the first time I saw something get destroyed.
Re: fat commander crushed my windmill!
There is some weirdness in the way Spring calculates damage from "skidding" collision impulses, which looks as follows
and can be enough to destroy fragile little windmills because XTA commanders are fat like yomomma (for example arm_commander.fbi: mass=4000) and move fast enough to make it significant, especially when trying to slip between two buildings.
(proof that the engine can trololo you too, only moar randomly)
Note there is a mod-rule 'allowUnitCollisionDamage' to disable collisions damaging units, though it won't be needed in 92.0 due to the collision handling rewrite done for this.
Code: Select all
damage = dot(-speed(collider), norm(pos(collider) - pos(collidee))) * mass(collider) * 0.02
(for this demo: damage = 3.034783 * 4000.000000 * 0.02 = 242.78264)
(proof that the engine can trololo you too, only moar randomly)
Note there is a mod-rule 'allowUnitCollisionDamage' to disable collisions damaging units, though it won't be needed in 92.0 due to the collision handling rewrite done for this.
Last edited by Kloot on 31 Dec 2012, 13:29, edited 3 times in total.
Re: fat commander crushed my windmill!
he who gets his commander dropped into a windmillhouse farm - so the pinball effects set in wins..