Todo list for next XTA dev
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Todo list for next XTA dev
Mostly balance fixes (reverts)
-air units attack sector
-air units shouldn't collide with each other
-popup etc cannons speed
-hammer speed, turnrate, cannon turnrate
-llt hlt values (laser speed, rate of fire, los, damage)
-pyro flame speed (shouldn't hit moving units)
-some missiles should go over dt as it was before for interesting compush gameplay
-hold position default for all commanders, mobile antinukes...
-remove wanking commander
EDIT: -llt, hlt "sweetspot" should be higher like it used to be so you can attack towers behind dt
-air units attack sector
-air units shouldn't collide with each other
-popup etc cannons speed
-hammer speed, turnrate, cannon turnrate
-llt hlt values (laser speed, rate of fire, los, damage)
-pyro flame speed (shouldn't hit moving units)
-some missiles should go over dt as it was before for interesting compush gameplay
-hold position default for all commanders, mobile antinukes...
-remove wanking commander
EDIT: -llt, hlt "sweetspot" should be higher like it used to be so you can attack towers behind dt
Last edited by Hermuld on 29 Apr 2012, 21:43, edited 1 time in total.
Re: Todo list for next XTA dev
How has the dt:s been changed? IIRC it's just that the wobble from missiles has been removed, so they now all hit the dt. But how was it before with rocko e.g.?
Re: Todo list for next XTA dev
No, but it used to make damage to the llt too? And it had no wobble.
Re: Todo list for next XTA dev
Because people put no space between the LLT ad the DT so the splash damage hurt the LLT
Re: Todo list for next XTA dev
default widgets should be tweaked.
yes, that is very much personal preference but atm some things overlap which should never be. (factorybar, unitgroups and something else)
yes, that is very much personal preference but atm some things overlap which should never be. (factorybar, unitgroups and something else)
Re: Todo list for next XTA dev
give zeus more damage or hp or damage reduction/mitigation !
- forest_devil
- Posts: 140
- Joined: 14 Aug 2009, 17:36
Re: Todo list for next XTA dev
where should i post patches. had too many conflicting answers and dead repos as answers
- Deadnight Warrior
- Posts: 183
- Joined: 08 Jun 2009, 17:59
Re: Todo list for next XTA dev
Did you look at the sticky topic?forest_devil wrote:where should i post patches. had too many conflicting answers and dead repos as answers
There are 2 repositories, one for "official" XTA
And one for Ray's fork of XTA
Depending for which one you want to post patches.
- forest_devil
- Posts: 140
- Joined: 14 Aug 2009, 17:36
Re: Todo list for next XTA dev
yah, those repos look dead in the water.
- Deadnight Warrior
- Posts: 183
- Joined: 08 Jun 2009, 17:59
Re: Todo list for next XTA dev
I have no idea where you're looking, last commit to XTA repo was on 15.5.2012 so it's not dead for sure. SVN changes
Someone started a XTA repo long ago but never did anything but use up the project name, you can find it on http://code.google.com/p/xtaspring/ but it's empty.
Someone started a XTA repo long ago but never did anything but use up the project name, you can find it on http://code.google.com/p/xtaspring/ but it's empty.
Re: Todo list for next XTA dev
What kind of patches?
At least update the official SVN, a new release has been pending for some time and I think we will get it out soon.
At least update the official SVN, a new release has been pending for some time and I think we will get it out soon.