Todo list for next XTA dev

Todo list for next XTA dev

Hearken back to the days of yore and enjoy the first major Spring module!

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Hermuld
Posts: 20
Joined: 28 Apr 2012, 14:38

Todo list for next XTA dev

Post by Hermuld »

Mostly balance fixes (reverts)

-air units attack sector

-air units shouldn't collide with each other

-popup etc cannons speed

-hammer speed, turnrate, cannon turnrate

-llt hlt values (laser speed, rate of fire, los, damage)

-pyro flame speed (shouldn't hit moving units)


-some missiles should go over dt as it was before for interesting compush gameplay


-hold position default for all commanders, mobile antinukes...


-remove wanking commander


EDIT: -llt, hlt "sweetspot" should be higher like it used to be so you can attack towers behind dt
Last edited by Hermuld on 29 Apr 2012, 21:43, edited 1 time in total.
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Todo list for next XTA dev

Post by Jools »

How has the dt:s been changed? IIRC it's just that the wobble from missiles has been removed, so they now all hit the dt. But how was it before with rocko e.g.?
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: Todo list for next XTA dev

Post by babbles »

rocko =/= missile
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Todo list for next XTA dev

Post by Jools »

No, but it used to make damage to the llt too? And it had no wobble.
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: Todo list for next XTA dev

Post by babbles »

Because people put no space between the LLT ad the DT so the splash damage hurt the LLT
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Todo list for next XTA dev

Post by knorke »

default widgets should be tweaked.
yes, that is very much personal preference but atm some things overlap which should never be. (factorybar, unitgroups and something else)
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: Todo list for next XTA dev

Post by babbles »

give zeus more damage or hp or damage reduction/mitigation !
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forest_devil
Posts: 140
Joined: 14 Aug 2009, 17:36

Re: Todo list for next XTA dev

Post by forest_devil »

where should i post patches. had too many conflicting answers and dead repos as answers
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Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Re: Todo list for next XTA dev

Post by Deadnight Warrior »

forest_devil wrote:where should i post patches. had too many conflicting answers and dead repos as answers
Did you look at the sticky topic?

There are 2 repositories, one for "official" XTA
And one for Ray's fork of XTA

Depending for which one you want to post patches.
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forest_devil
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Joined: 14 Aug 2009, 17:36

Re: Todo list for next XTA dev

Post by forest_devil »

yah, those repos look dead in the water.
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Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Re: Todo list for next XTA dev

Post by Deadnight Warrior »

I have no idea where you're looking, last commit to XTA repo was on 15.5.2012 so it's not dead for sure. SVN changes

Someone started a XTA repo long ago but never did anything but use up the project name, you can find it on http://code.google.com/p/xtaspring/ but it's empty.
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Jools
XTA Developer
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Joined: 23 Feb 2009, 16:29

Re: Todo list for next XTA dev

Post by Jools »

What kind of patches?

At least update the official SVN, a new release has been pending for some time and I think we will get it out soon.
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