Auto upgradable Com "animation"

Auto upgradable Com "animation"

Hearken back to the days of yore and enjoy the first major Spring module!

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ShineSmith
Posts: 59
Joined: 25 Jul 2010, 20:23

Auto upgradable Com "animation"

Post by ShineSmith »

Can we please NOT have this jerking animation in the next version?

Its far from a professional looking idle animation. It also fires the dgun which can destroy valuable game assets, least of all you can tell where the com is on the minimap fx.

The lolz effect has worn away for me now, and its just an annoyance. Can it please go back to normal again? Ide much rather have a little "idle com warning" sound than a masturbating commander!
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Auto upgradable Com "animation"

Post by Jools »

I agree, I think it was just a thing like the google doodle. I wan't it gone too. It's very annoying when testing the game. The good thing about it though is that it makes us play more with discretely morphable commanders, a mode that I like.

Imo, there's nothing to complain about the technical quality of the animation, it's just the content and its very presence that is annoying.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Auto upgradable Com "animation"

Post by knorke »

Jools wrote:It's very annoying when testing the game.
alt tab, suddendly *bom bom bom* !
In actual games I have only seen it happen maybe 2 twice. (i loled every time :roll: )
Maybe nerf it:
Make the com sit down but only have him do the ohlala from time to time.
visible gfx + damage should be fixed though. (does it really do damage in latest beta?)
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