rightclick = move instead of reclaim

rightclick = move instead of reclaim

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

rightclick = move instead of reclaim

Post by knorke »

As discussed yesterday:

Commander uses noob around.
a Wild Transport appears!
Commander uses move away!
move away fails because you accidently clicked on a tree/feature/wreck!
Commander stands still!
Wild Transport uses pick up - it is supereffective!
The game is ruined.

except not, because antireclaim widget.

You can still reclaim by using the e-hotkey or clicking on the reclaim button (noob style)

Downside is, the commander now accidendly crushes some wrecks such as solars if you forgett about it.
Maybe more problems, seems kinda of too simple to be true.
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tp_antireclaim.lua
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: rightclick = move instead of reclaim

Post by Jools »

Esselente!
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: rightclick = move instead of reclaim

Post by zwzsg »

I still my prefer my way:

Image

-> Countering comm-nap via pacman minigame. <-
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: rightclick = move instead of reclaim

Post by knorke »

and so it is coming full circle
(instead of pacman it should be 2 player pong: transport player wins: com stays in, com player wins: com escapes)
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Jools
XTA Developer
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Joined: 23 Feb 2009, 16:29

Re: rightclick = move instead of reclaim

Post by Jools »

Yeah but reclaim idiocy is annoying also in other instances, e.g. when you are cloaked and wanna escape.
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: rightclick = move instead of reclaim

Post by jK »

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: rightclick = move instead of reclaim

Post by knorke »

small update:
Only change "reclaim" to "move" if the only selected unit is a commander.
Which means constructors behave as used to, I think thats better as cons do not need to escape so often.
(also means if you have commander + something else selected, he will reclaim. It is a matter of preference really)
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tp_comantireclaim.lua
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: rightclick = move instead of reclaim

Post by aegis »

you could use a heuristic to see if there are any enemy units visible and relatively near the commander (can even test movement vectors to see if they're approaching) to enable/disable the option
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