manolo - tha master specca is back

manolo - tha master specca is back

Hearken back to the days of yore and enjoy the first major Spring module!

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manolo_
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Joined: 01 Jul 2008, 00:08

manolo - tha master specca is back

Post by manolo_ »

hey,

im back and i recognized some cool changes (raven, cloak-effect). who ever is the new dev, keep on ;)
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Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Re: manolo - tha master specca is back

Post by Deadnight Warrior »

manolo_ wrote:i recognized some cool changes (raven)
Ah, the ├╝ber OPed Raven did caught your attention?
I didn't want to include that change as it was totaly experimetal (i'm still wondering how did I let that slip into a release), but since some people kinda like it (at least for teh Lulz), I reduced damage from 800 to 600 and edgeEffectivness from 0.75 to 0.2 (XTA 9.642b).
So Ravens aren't so ├╝ber OP but only moderatly OP, but still cause the same LOLOLOL when launching 50+ rockets in a continous 20 sec barrage.
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manolo_
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Joined: 01 Jul 2008, 00:08

Re: manolo - tha master specca is back

Post by manolo_ »

i also recognized some lups (?) --> fighter propulsion
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: manolo - tha master specca is back

Post by babbles »

cloaking is spring afaik
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Deadnight Warrior
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Joined: 08 Jun 2009, 17:59

Re: manolo - tha master specca is back

Post by Deadnight Warrior »

Spring only makes a unit semitransparent when cloaked. The LUPS gadget makes the unit cloak in the team colour and it looks as if the model was made of coloured glass.
The downside of the gadget is that it can sometimes make the unit completly invisible when cloaking after being decloaked. That happens to mines often.
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: manolo - tha master specca is back

Post by oksnoop2 »

So did you figure out which files in particular are needed to make units cloak?
Sheekel
Posts: 1390
Joined: 19 Apr 2005, 19:23

Re: manolo - tha master specca is back

Post by Sheekel »

Deadnight Warrior wrote:
manolo_ wrote:i recognized some cool changes (raven)
Ah, the ├╝ber OPed Raven did caught your attention?
I didn't want to include that change as it was totaly experimetal (i'm still wondering how did I let that slip into a release), but since some people kinda like it (at least for teh Lulz), I reduced damage from 800 to 600 and edgeEffectivness from 0.75 to 0.2 (XTA 9.642b).
So Ravens aren't so ├╝ber OP but only moderatly OP, but still cause the same LOLOLOL when launching 50+ rockets in a continous 20 sec barrage.
.75 to .2 is a pretty big reduction, have you done testing or did you pull that number out of a hat
Sheekel
Posts: 1390
Joined: 19 Apr 2005, 19:23

Re: manolo - tha master specca is back

Post by Sheekel »

Deadnight Warrior wrote:
manolo_ wrote:i recognized some cool changes (raven)
Ah, the ├╝ber OPed Raven did caught your attention?
I didn't want to include that change as it was totaly experimetal (i'm still wondering how did I let that slip into a release), but since some people kinda like it (at least for teh Lulz), I reduced damage from 800 to 600 and edgeEffectivness from 0.75 to 0.2 (XTA 9.642b).
So Ravens aren't so ├╝ber OP but only moderatly OP, but still cause the same LOLOLOL when launching 50+ rockets in a continous 20 sec barrage.
.75 to .2 is a pretty big reduction, have you done testing or did you pull that number out of a hat
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Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Re: manolo - tha master specca is back

Post by Deadnight Warrior »

oksnoop2 wrote:So did you figure out which files in particular are needed to make units cloak?
Not really, but I see the overall picture compared to before introducing any LUPS.
Sheekel wrote:.75 to .2 is a pretty big reduction, have you done testing or did you pull that number out of a hat
Yes, I did. Before this reduction one Raven could kill a group of 25 Warriors (stacked together in a 5x5 arrangement) with one salvo of ~25 rockets, now it has to launch 40-50.
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