hey,
im back and i recognized some cool changes (raven, cloak-effect). who ever is the new dev, keep on
manolo - tha master specca is back
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- Deadnight Warrior
- Posts: 183
- Joined: 08 Jun 2009, 17:59
Re: manolo - tha master specca is back
Ah, the ├╝ber OPed Raven did caught your attention?manolo_ wrote:i recognized some cool changes (raven)
I didn't want to include that change as it was totaly experimetal (i'm still wondering how did I let that slip into a release), but since some people kinda like it (at least for teh Lulz), I reduced damage from 800 to 600 and edgeEffectivness from 0.75 to 0.2 (XTA 9.642b).
So Ravens aren't so ├╝ber OP but only moderatly OP, but still cause the same LOLOLOL when launching 50+ rockets in a continous 20 sec barrage.
Re: manolo - tha master specca is back
i also recognized some lups (?) --> fighter propulsion
Re: manolo - tha master specca is back
cloaking is spring afaik
- Deadnight Warrior
- Posts: 183
- Joined: 08 Jun 2009, 17:59
Re: manolo - tha master specca is back
Spring only makes a unit semitransparent when cloaked. The LUPS gadget makes the unit cloak in the team colour and it looks as if the model was made of coloured glass.
The downside of the gadget is that it can sometimes make the unit completly invisible when cloaking after being decloaked. That happens to mines often.
The downside of the gadget is that it can sometimes make the unit completly invisible when cloaking after being decloaked. That happens to mines often.
Re: manolo - tha master specca is back
So did you figure out which files in particular are needed to make units cloak?
Re: manolo - tha master specca is back
.75 to .2 is a pretty big reduction, have you done testing or did you pull that number out of a hatDeadnight Warrior wrote:Ah, the ├╝ber OPed Raven did caught your attention?manolo_ wrote:i recognized some cool changes (raven)
I didn't want to include that change as it was totaly experimetal (i'm still wondering how did I let that slip into a release), but since some people kinda like it (at least for teh Lulz), I reduced damage from 800 to 600 and edgeEffectivness from 0.75 to 0.2 (XTA 9.642b).
So Ravens aren't so ├╝ber OP but only moderatly OP, but still cause the same LOLOLOL when launching 50+ rockets in a continous 20 sec barrage.
Re: manolo - tha master specca is back
.75 to .2 is a pretty big reduction, have you done testing or did you pull that number out of a hatDeadnight Warrior wrote:Ah, the ├╝ber OPed Raven did caught your attention?manolo_ wrote:i recognized some cool changes (raven)
I didn't want to include that change as it was totaly experimetal (i'm still wondering how did I let that slip into a release), but since some people kinda like it (at least for teh Lulz), I reduced damage from 800 to 600 and edgeEffectivness from 0.75 to 0.2 (XTA 9.642b).
So Ravens aren't so ├╝ber OP but only moderatly OP, but still cause the same LOLOLOL when launching 50+ rockets in a continous 20 sec barrage.
- Deadnight Warrior
- Posts: 183
- Joined: 08 Jun 2009, 17:59
Re: manolo - tha master specca is back
Not really, but I see the overall picture compared to before introducing any LUPS.oksnoop2 wrote:So did you figure out which files in particular are needed to make units cloak?
Yes, I did. Before this reduction one Raven could kill a group of 25 Warriors (stacked together in a 5x5 arrangement) with one salvo of ~25 rockets, now it has to launch 40-50.Sheekel wrote:.75 to .2 is a pretty big reduction, have you done testing or did you pull that number out of a hat