Nuke wreck

Nuke wreck

Hearken back to the days of yore and enjoy the first major Spring module!

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babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Nuke wreck

Post by babbles »

why is it like 850 metal?
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bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: Nuke wreck

Post by bobthedinosaur »

it got nuked, what do you expect?
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: Nuke wreck

Post by babbles »

A serious, non attempt to be witty answer. Damn, foiled again.
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bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: Nuke wreck

Post by bobthedinosaur »

Sorry, I don't know. You'll have to ask the devs of XTA.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Nuke wreck

Post by 1v0ry_k1ng »

bobthedinosaur wrote:devs of XTA
that might be difficult, SJ ran away
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: Nuke wreck

Post by Noruas »

Alot of Ota numbers were kept, that don't make sense, your dev god was lazy.
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: Nuke wreck

Post by babbles »

bump!
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