XTAPE 9.602 (bugfix of a bugfix)
Moderators: Moderators, Content Developer
- Deadnight Warrior
- Posts: 183
- Joined: 08 Jun 2009, 17:59
XTAPE 9.602 (bugfix of a bugfix)
I made some bugs in my bugfix version, so I corrected them all and made some small extras.
http://packages.springrts.com/misc/XTAPEV9602ns.sd7
change log:
fixed the incorrect (UV fliped) textures on: CORE Silencer, CORE Light, Cloackable & Heavy Fusion Plant and ARM Mouse
added some usefull widgets:
- D-Gun Unstall: pauses all units that use energy if you E-stall and press D. Reverts to previous settings after you fire that disintegrator.
- Loop Select: Press space and drag a loop with left mouse to select units of your choice
- Z-Selector: Select a unit, hold Z while you drag your select box and you'll select only units of the type of the selected unit
- Ally Resource Bars: see how much resources your allies have and produce
- Don't Shoot: Automatically set your commander to "Hold Fire" when you cloack it, reverts to previous setting when you decloack it. Obligatory for Cloack & Run (TM)
- Adv. Playerlist: A much better player/spec info than the Spring default
- Defense Range: Shows weapon ranges of statical defenses (LLTs, HLTs, etc.)
- Message Separator: Adds various features such as scrollable history, font size selection, and splits chat from system messages
- Waypoint Dragging: lets you drag unit waypoints SupCom-style, which might be useful if you've assigned really long queues of move- or patrol-orders and don't want to rebuild all of them from scratch:
9.601 changes:
-now semi-compatible with upcoming Spring 0.82
-fixed that "onoff01" missing texture bug
-all DDS textures that didn't use compression now changed to DXT3/5 compression, some TGAs replaced with DDS, PNG textures optimized using optiPNG to reduce file size
-models that used TGA textures replaced by DDS now Hex edited to use new textures, this affects only S3O models
-all thumbs.db deleted
-fixed area_attack & mex_upgrader gadgets
-fixed CORE Neutron missile droping before range
-archive uses SD7 (LZMA) non-solid compression mode to further reduce archive size, final archive size is 27.2MB instead of 37MB when using SDZ (deflate32)
http://packages.springrts.com/misc/XTAPEV9602ns.sd7
change log:
fixed the incorrect (UV fliped) textures on: CORE Silencer, CORE Light, Cloackable & Heavy Fusion Plant and ARM Mouse
added some usefull widgets:
- D-Gun Unstall: pauses all units that use energy if you E-stall and press D. Reverts to previous settings after you fire that disintegrator.
- Loop Select: Press space and drag a loop with left mouse to select units of your choice
- Z-Selector: Select a unit, hold Z while you drag your select box and you'll select only units of the type of the selected unit
- Ally Resource Bars: see how much resources your allies have and produce
- Don't Shoot: Automatically set your commander to "Hold Fire" when you cloack it, reverts to previous setting when you decloack it. Obligatory for Cloack & Run (TM)
- Adv. Playerlist: A much better player/spec info than the Spring default
- Defense Range: Shows weapon ranges of statical defenses (LLTs, HLTs, etc.)
- Message Separator: Adds various features such as scrollable history, font size selection, and splits chat from system messages
- Waypoint Dragging: lets you drag unit waypoints SupCom-style, which might be useful if you've assigned really long queues of move- or patrol-orders and don't want to rebuild all of them from scratch:
9.601 changes:
-now semi-compatible with upcoming Spring 0.82
-fixed that "onoff01" missing texture bug
-all DDS textures that didn't use compression now changed to DXT3/5 compression, some TGAs replaced with DDS, PNG textures optimized using optiPNG to reduce file size
-models that used TGA textures replaced by DDS now Hex edited to use new textures, this affects only S3O models
-all thumbs.db deleted
-fixed area_attack & mex_upgrader gadgets
-fixed CORE Neutron missile droping before range
-archive uses SD7 (LZMA) non-solid compression mode to further reduce archive size, final archive size is 27.2MB instead of 37MB when using SDZ (deflate32)
Last edited by Deadnight Warrior on 19 Apr 2010, 10:45, edited 1 time in total.
Re: XTAPE 9.602 (bugfix of a bugfix)
Will update links when i get home mondayish /:
Re: XTAPE 9.602 (bugfix of a bugfix)
Uploaded to http://packages.springrts.com/misc/XTAPEV9602ns.sd7
Also, added to rapid (SpringDownloader downloads tab) as xta:fixed
Also, added to rapid (SpringDownloader downloads tab) as xta:fixed
Re: XTAPE 9.602 (bugfix of a bugfix)
is it an official release?
Re: XTAPE 9.602 (bugfix of a bugfix)
Did SJ release it?manolo_ wrote:is it an official release?
Re: XTAPE 9.602 (bugfix of a bugfix)
SY?pintle wrote:Did SJ release it?manolo_ wrote:is it an official release?
Re: XTAPE 9.602 (bugfix of a bugfix)
The SYmanolo_ wrote:SY?pintle wrote:Did SJ release it?manolo_ wrote:is it an official release?
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: XTAPE 9.602 (bugfix of a bugfix)
lol 'official release'
Re: XTAPE 9.602 (bugfix of a bugfix)
Hi,
nice work
But crashes after ~1h fight ->
Caught content exception: File not found: objects3d/rubble.3do
nice work
But crashes after ~1h fight ->
Caught content exception: File not found: objects3d/rubble.3do
Re: XTAPE 9.602 (bugfix of a bugfix)
If Chris Taylor didn't release it,it's not official.
Re: XTAPE 9.602 (bugfix of a bugfix)
I don't like the defence ranges widget, as it's close to cheating.
Re: XTAPE 9.602 (bugfix of a bugfix)
Hi,
I understand this by an mod that play in the old Times of Rome or so ....
sorry to say this - but if you play a RTS with high-tech robots and technologie that is faar away from the 21century and think the units dont have a centimeter accurate knowing of the wapons range and the ability to display it in relatime in the view then you should better make a reality check ....Jools wrote:I don't like the defence ranges widget, as it's close to cheating.
I understand this by an mod that play in the old Times of Rome or so ....
Re: XTAPE 9.602 (bugfix of a bugfix)
Yes but everyone else is cheating as it isJools wrote:I don't like the defence ranges widget, as it's close to cheating.
Re: XTAPE 9.602 (bugfix of a bugfix)
tbh, i dont see the point in including the widgets into the mod, the only pro is that newbs will have the widgets too (if they didnt knew them), but a big contra is, that i have double-posts in the widget list
Re: XTAPE 9.602 (bugfix of a bugfix)
Yeah, I must live in my own bubble, tilting at windmills in the belief that they are enemy soldiers, point taken.R-TEAM wrote:Hi,
sorry to say this - but if you play a RTS with high-tech robots and technologie that is faar away from the 21century and think the units dont have a centimeter accurate knowing of the wapons range and the ability to display it in relatime in the view then you should better make a reality check ....
But even the kbots have advanced technology, how do they get info about the weapons on the enemy based on just visual inspection, or isn't that the way the widget works? Maybe someone with his feet on the ground could fill me in.
Re: XTAPE 9.602 (bugfix of a bugfix)
Did you not know Jools? In the future, they all have amazing perception of the battle and are able to judge the distance depedant on the terrain and the size of the enemy gun to determine the exact range of the enemy.
But anyway, getting into the "it's really far in the future" debate is stupid. Why have Core not devoloped a way of preventing the D Gun to Krogoths? Why not make all units have D Guns? Etc.
But anyway, getting into the "it's really far in the future" debate is stupid. Why have Core not devoloped a way of preventing the D Gun to Krogoths? Why not make all units have D Guns? Etc.
Re: XTAPE 9.602 (bugfix of a bugfix)
why do they still use wheels and chains? why do they need scouts, why does hills block their sight,...?
Re: XTAPE 9.602 (bugfix of a bugfix)
thats called gaydarjudge the size of the enemy gun
Re: XTAPE 9.602 (bugfix of a bugfix)
are people playing this release?
is dgun and live fixed?
is dgun and live fixed?