Balance: Hover Rockets
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- TheMightyOne
- Posts: 492
- Joined: 26 Feb 2007, 14:32
Balance: Hover Rockets
The new hover rockets are a bit OP, basically we get 3 raven rockets for the price of raven which:
1) outrange all mobile arties and the raven itself
2) are faster then raven
3) fly towards my base from water
4) are more accurate then core arty
if those rockets are to be kept i think the range of the hover should be nurfed when alt. rockets are on.
1) outrange all mobile arties and the raven itself
2) are faster then raven
3) fly towards my base from water
4) are more accurate then core arty
if those rockets are to be kept i think the range of the hover should be nurfed when alt. rockets are on.
Re: Balance: Hover Rockets
first of all, i liked the new idea of noru, maybe decrease reload-time a lil bit but lower the range to 50-75% (as its now)
Re: Balance: Hover Rockets
Again, context of operating a hover lab can kinda nerf the overall effectiveness of the wombat/nixer, but I have seen those things absolutely dominate on maps like comet, let alone amphib maps.
Maybe reload rate would be a better nerf of them? I really like how they are now able to combat t2 sea much better because of these missiles.
Maybe reload rate would be a better nerf of them? I really like how they are now able to combat t2 sea much better because of these missiles.
Re: Balance: Hover Rockets
TMO are you the new XTA dev?
- TheMightyOne
- Posts: 492
- Joined: 26 Feb 2007, 14:32
Re: Balance: Hover Rockets
I'm the voice of reasonGota wrote:TMO are you the new XTA dev?
- TheMightyOne
- Posts: 492
- Joined: 26 Feb 2007, 14:32
Re: Balance: Hover Rockets
this wont change with a slight range nerfpintle wrote:I really like how they are now able to combat t2 sea much better because of these missiles.
Re: Balance: Hover Rockets
As long as they outrange fhlt I can't really see a problem.
Re: Balance: Hover Rockets
voice of anti bab tactics <_<TheMightyOne wrote:I'm the voice of reasonGota wrote:TMO are you the new XTA dev?
- TheMightyOne
- Posts: 492
- Joined: 26 Feb 2007, 14:32
Re: Balance: Hover Rockets
fixed.babbles wrote:voice of anti use-op-units-only tactics <_<
Re: Balance: Hover Rockets
Its not that OP, just better at hitting moving targets, vs. still targets, it has a chance to miss the singular target, which really hurts its dps. The nixer and wombat already had longer range rockets, and I would nerf the range of both rockets to not confuse the player. They could probably be less accurate, minus 100 range, 1300 is abit long, a popup range is 1330.
Re: Balance: Hover Rockets
They are one and the same!babbles wrote:voice of anti bab tactics <_<TheMightyOne wrote:I'm the voice of reasonGota wrote:TMO are you the new XTA dev?
Re: Balance: Hover Rockets
will normal long range missile units get that firemode too (diplomat and ship, not the bot :D )Noruas wrote:Its not that OP, just better at hitting moving targets, vs. still targets, it has a chance to miss the singular target, which really hurts its dps. The nixer and wombat already had longer range rockets, and I would nerf the range of both rockets to not confuse the player. They could probably be less accurate, minus 100 range, 1300 is abit long, a popup range is 1330.