The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Moderator: Content Developer
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- MC: Legacy & Spring 1944 Developer
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- Joined: 21 Sep 2004, 08:25
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Hurry up and release yous guise! Wtf is taking so long seriously? Much longer and this'll become Duke Nukem-ware for sure.
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
I did send you something to texture ;p
That would hurry up our release
That would hurry up our release
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
what are you texturing right now anyway?
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Right now I'm working on balance as I wait for our UVmappers to finish wrapping some models (I'm hopeless at UVmapping).
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
if you are using wings I can give you a few tips.
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
I've been trying to learn using 3dsmax. To be honest I haven't thrown myself into learning it in it's entirety partially because up until now I've had gnomre and maelstrom who are excellent UVmappers, which means they have been mapping while I've been texturing - but also because there's just heaps to do, so that when I'm not texturing I need to spend my time balancing and testing (seeing as I handle both art + design)
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Click for more images!
Presenting the Rebel Mobile Shield Generator.
This unit is accessible from the Rebel Heavy Weapons Lab. It is a lightly armoured, two-manned vehicle that uses shield technology similar to what was used at Naboo. That means that it can:
- repulse all laser weaponry. This weaponry can then impact on anything that is unlucky enough to get in the way
- absorb heavy calibre fire such as missiles and artillery shells
- allows units within to fire out
- can not stop the passage of units, who once through the shield radius can fire freely on anything within
- requires a substantial amount of energy to maintain
- can be overwhelmed by saturated fire
- And, for the moment Will attempt to recharge constantly, so needs to be constantly overwhelmed / destroyed in order to be neutralised
Unlike the Imperial All Terrain Mobile Deflector Shield, the rebel mobile shieldgen is not slow and bulky; it is reasonably light and quick - and also reasonably cheap. Further, it does not need to slow down considerably when it has deployed its shield. However, its shield range and strength is not nearly as great as the more advanced ATMD shield.
Credits:
Model - Hawkman (a looong time ago)
Map - Maelstrom (back from the dead!)
Texture - Zsinj (with some help from Lynx, and various bits nicked from Jamin's textures)
Notes:
- Shield range in screenshots is only approximate
- We're aware of the texture error on the tracks
Last edited by Warlord Zsinj on 30 Mar 2009, 02:15, edited 1 time in total.
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Why wasnt this in springzine? (just kidding)
RELEASE! :D
RELEASE! :D
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
great!
a light vehicle which is easy to destroy... hm...
makes it much easier to destroy that REBEL SCUM
great work!
a light vehicle which is easy to destroy... hm...
makes it much easier to destroy that REBEL SCUM
great work!
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
avast! i have finally found the air-units! very nice!
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Click for more pics!
You guys know lynx as wolf-in-exile. That walker is also his work, but we have exhibited that before.Presenting the Imperial Darktroopers
As part of a secret plan to create super soldiers, the Empire developed the Darktroopers - powerful exo-suits worn by the Empire's elite special operations Stormtroopers (of Republic Commando lineage).
These units are the nastiest piece of work in the Imperial infantry; they're big and nasty, and their powered exosuit lets them wield an e-web calibre weapon while on the move (of course, such a weapon can't match the range or accuracy of the mounted variant). Their heavy exosuits give them good protection from enemy fire.
And, just incase that wasn't badass enough, they have jetpacks. These jetpacks allow them to jump short distances - over objects, up/down cliffs, over water, behind the enemy. They can fire whilst in the air, but are very inaccurate whilst doing so.
At this point it is undecided as to whether Darktroopers will be allowed to capture flags.
Being experimental weapons, the Imperial player can only access them if he upgrades his Commander to the second last tier of the Command ('economic') upgrade tree. (testers: that's one upgrade on top of what you can access at the moment). That means that if you go down the Military/Defence path, you cannot access Dark Troopers. Instead, you gain access to buildable Imperial Guards, which you have all seen already.
Credits: Model, map and UV by Lynx
(Lynx really deserves kudos for executing this model and texture brilliantly)
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
That's some nasty redundancy right there.These units are the nastiest piece of work in the Imperial infantry; they're big and nasty
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Where the hell are the Jedi's!? Star Wars is not Star Wars without Jedi!
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
It had to be said twice to drive the point home
Jedi are not planned until after the public release. They will be included as part of an expansion 'addon' that will also include the ATAT and orbital bombardment. We're delaying these because we don't want the game to take even longer to release publicly, and those superweapon units will take a long time to make and balance. We're also hoping that some sort of skeletal animation will arrive in the intervening time for the jedi.
Jedi are not planned until after the public release. They will be included as part of an expansion 'addon' that will also include the ATAT and orbital bombardment. We're delaying these because we don't want the game to take even longer to release publicly, and those superweapon units will take a long time to make and balance. We're also hoping that some sort of skeletal animation will arrive in the intervening time for the jedi.
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
it looks like an atlas that lost about 99 tons (which isn't actually a bad thing, just a pointless comment)
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Need death star too.
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
So ATAT will never come. Why am I not surprised. The ATAT, aGorm's Tree map - are there any other things that were in Spring half a decade ago that we will never actually see?
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
We'll get to the AT-AT. Eventually.