The Star Wars: Imperial Winter Eyecandy Thread [56k warning] - Page 50

The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

A tense title presenting the period of frigid conflict under Imperial rule in the Star Wars universe at lightspeed.

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by SpikedHelmet » 11 Feb 2009, 19:21

Hurry up and release yous guise! Wtf is taking so long seriously? Much longer and this'll become Duke Nukem-ware for sure.
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Warlord Zsinj
Imperial Winter Developer
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj » 11 Feb 2009, 23:53

I did send you something to texture ;p

That would hurry up our release ;)
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smoth
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by smoth » 12 Feb 2009, 00:00

what are you texturing right now anyway?
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chillaaa
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by chillaaa » 12 Feb 2009, 03:22

Pixels
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Warlord Zsinj
Imperial Winter Developer
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj » 12 Feb 2009, 03:41

Right now I'm working on balance as I wait for our UVmappers to finish wrapping some models (I'm hopeless at UVmapping).
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smoth
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by smoth » 12 Feb 2009, 03:45

if you are using wings I can give you a few tips.
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Warlord Zsinj
Imperial Winter Developer
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj » 12 Feb 2009, 14:24

I've been trying to learn using 3dsmax. To be honest I haven't thrown myself into learning it in it's entirety partially because up until now I've had gnomre and maelstrom who are excellent UVmappers, which means they have been mapping while I've been texturing - but also because there's just heaps to do, so that when I'm not texturing I need to spend my time balancing and testing (seeing as I handle both art + design)
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Warlord Zsinj
Imperial Winter Developer
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj » 24 Mar 2009, 12:59

Image
Click for more images!
Presenting the Rebel Mobile Shield Generator.

This unit is accessible from the Rebel Heavy Weapons Lab. It is a lightly armoured, two-manned vehicle that uses shield technology similar to what was used at Naboo. That means that it can:

- repulse all laser weaponry. This weaponry can then impact on anything that is unlucky enough to get in the way
- absorb heavy calibre fire such as missiles and artillery shells
- allows units within to fire out
- can not stop the passage of units, who once through the shield radius can fire freely on anything within
- requires a substantial amount of energy to maintain
- can be overwhelmed by saturated fire
- And, for the moment Will attempt to recharge constantly, so needs to be constantly overwhelmed / destroyed in order to be neutralised

Unlike the Imperial All Terrain Mobile Deflector Shield, the rebel mobile shieldgen is not slow and bulky; it is reasonably light and quick - and also reasonably cheap. Further, it does not need to slow down considerably when it has deployed its shield. However, its shield range and strength is not nearly as great as the more advanced ATMD shield.

Credits:
Model - Hawkman (a looong time ago)
Map - Maelstrom (back from the dead!)
Texture - Zsinj (with some help from Lynx, and various bits nicked from Jamin's textures)

Notes:
- Shield range in screenshots is only approximate
- We're aware of the texture error on the tracks
Last edited by Warlord Zsinj on 30 Mar 2009, 02:15, edited 1 time in total.
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daan 79

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by daan 79 » 24 Mar 2009, 13:10

Why wasnt this in springzine? (just kidding)

RELEASE! :D
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bartvbl
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by bartvbl » 24 Mar 2009, 20:33

great!
a light vehicle which is easy to destroy... hm...
makes it much easier to destroy that REBEL SCUM :mrgreen:
great work!
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kburts
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by kburts » 25 Mar 2009, 03:24

avast! i have finally found the air-units! very nice!
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Warlord Zsinj
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj » 31 Mar 2009, 14:23

Image
Click for more pics!
Presenting the Imperial Darktroopers

As part of a secret plan to create super soldiers, the Empire developed the Darktroopers - powerful exo-suits worn by the Empire's elite special operations Stormtroopers (of Republic Commando lineage).

These units are the nastiest piece of work in the Imperial infantry; they're big and nasty, and their powered exosuit lets them wield an e-web calibre weapon while on the move (of course, such a weapon can't match the range or accuracy of the mounted variant). Their heavy exosuits give them good protection from enemy fire.

And, just incase that wasn't badass enough, they have jetpacks. These jetpacks allow them to jump short distances - over objects, up/down cliffs, over water, behind the enemy. They can fire whilst in the air, but are very inaccurate whilst doing so.

At this point it is undecided as to whether Darktroopers will be allowed to capture flags.

Being experimental weapons, the Imperial player can only access them if he upgrades his Commander to the second last tier of the Command ('economic') upgrade tree. (testers: that's one upgrade on top of what you can access at the moment). That means that if you go down the Military/Defence path, you cannot access Dark Troopers. Instead, you gain access to buildable Imperial Guards, which you have all seen already.

Credits: Model, map and UV by Lynx
(Lynx really deserves kudos for executing this model and texture brilliantly)
You guys know lynx as wolf-in-exile. That walker is also his work, but we have exhibited that before.
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MidKnight
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by MidKnight » 31 Mar 2009, 22:01

These units are the nastiest piece of work in the Imperial infantry; they're big and nasty
That's some nasty redundancy right there. :P
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Jazcash
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Jazcash » 31 Mar 2009, 23:04

Where the hell are the Jedi's!? Star Wars is not Star Wars without Jedi!
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Warlord Zsinj
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj » 31 Mar 2009, 23:17

It had to be said twice to drive the point home :P

Jedi are not planned until after the public release. They will be included as part of an expansion 'addon' that will also include the ATAT and orbital bombardment. We're delaying these because we don't want the game to take even longer to release publicly, and those superweapon units will take a long time to make and balance. We're also hoping that some sort of skeletal animation will arrive in the intervening time for the jedi.
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ralphie
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by ralphie » 01 Apr 2009, 14:23

it looks like an atlas that lost about 99 tons :P (which isn't actually a bad thing, just a pointless comment)
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Jazcash
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Jazcash » 01 Apr 2009, 18:02

Need death star too.
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Pxtl
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Pxtl » 01 Apr 2009, 18:21

So ATAT will never come. Why am I not surprised. The ATAT, aGorm's Tree map - are there any other things that were in Spring half a decade ago that we will never actually see?
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Gnomre
Imperial Winter Developer
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Gnomre » 01 Apr 2009, 18:54

We'll get to the AT-AT. Eventually.
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