I think it is safe to say he did it the classic way... futzed with objects in front of the microphone. I need to start pummeling fruit again, I think I know how to make the full array of headshot sounds 1944 needs.Manoa wrote:I have no idea how lucas sampled all his sounds (given that we all know that lucas produces all his sounds by himself and does not use sample libraries).
The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Moderator: Content Developer
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
behold the new imperial walker!


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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Better head off the lolpics with some actual pics 

click for more pictures!

click for more pictures!
Presenting the Imperial Aerial Support Platform
This platform allows the Imperials to repair their damaged aircraft in the field. Aircraft land on the pad, and construction arms deploy to make ad-hoc repairs to their craft. These repairs are far cheaper and more efficient then building new craft, and also allow players to look after their skilled pilots (who perform better in combat).
The air support platform is not toothless; it can deploy two hidden automated missile defence systems to discourage enemy aircraft from trying to shoot down pilots while they are being repaired. These anti air weapons are no substitute for actual AA defence, or a protective wing of aircraft, but offer some protection to friendly aircraft while they are being repaired. It's weapons cannot fire at ground targets, and so it relies entirely on other units to protect itself from ground assault.
Importantly the support platform is a flag upgrade. You cannot build this structure with a normal construction unit, you can only access it via upgrading a captured strategic point. As such, it slightly increases your Requisition Points earnt from that position.
Model & texture - Zsinj
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
I don't want you guys to be upset when this great looking game is released and nobody plays it.
RIP Gundam
RIP PURE
RIP IW
They're great games but if you want any mass orgy over them, you have to attack BA.
RIP Gundam
RIP PURE
RIP IW
They're great games but if you want any mass orgy over them, you have to attack BA.
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
ba sux
there, done.
Long live...those three...or something
there, done.
Long live...those three...or something
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Why attack BA? Its fanbase is considerably smaller than the SW fanbase.
I mean, it's great if existing spring players want to play, no one minds that, but when we actually do release on December 22, 2012 we're not going to depend on Spring's existing player base for our own.
And if it fails, whatever, we had fun for a few years and our paycheck doesn't depend on IW
I mean, it's great if existing spring players want to play, no one minds that, but when we actually do release on December 22, 2012 we're not going to depend on Spring's existing player base for our own.
And if it fails, whatever, we had fun for a few years and our paycheck doesn't depend on IW
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Gnome wrote:December 22, 2012

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Mucho lols for that pic.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
plus it looks good on the ol' resume
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
epic pics, am i right that i will need a better pc for playin swiw (compared to *a)
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Not really, no. I believe saktoth has a pretty average PC and he had no issues playing IW competitively.
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
SW:IW/CA/1944/Gundam do require considerably better computers than BA, it is true. However, really, you shouldn't be playing on a Sempron or Pentium 4 with integrated at this point anyway. So yes, a pretty average PC... but you won't be able to go classic and play well.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
actually, I found IW runs faster than almost any other mod. certainly much much faster than s44, which plenty of people can play without issue
PURE failed because despite the graphics the gameplay was wank
Gundam failed because despite the cool graphics and gameplay, it was marketing a universe that appeals to a very limited audience
s44 and ca are here to stay because their gameplay, graphics and concepts rock.
PURE failed because despite the graphics the gameplay was wank
Gundam failed because despite the cool graphics and gameplay, it was marketing a universe that appeals to a very limited audience
s44 and ca are here to stay because their gameplay, graphics and concepts rock.
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Please, please, please just call them games. People don't respond very well to "mod" outside of our little corner of the hobbyist world, and it isn't accurate.
I do agree on most of what you've said, though, but compared to BA sans Lups it still regularly clocks more in terms of resources. It is a very fast game, though - Gundam and KP are faster early but KP has so many units mid-late game that it hits a performance barrier.
Actually, though, Gundam's audience isn't very small, but I've only done a little advertising and Smoth is busy.
I do agree on most of what you've said, though, but compared to BA sans Lups it still regularly clocks more in terms of resources. It is a very fast game, though - Gundam and KP are faster early but KP has so many units mid-late game that it hits a performance barrier.
Actually, though, Gundam's audience isn't very small, but I've only done a little advertising and Smoth is busy.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2699
- Joined: 25 Aug 2004, 13:31
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
whats wrong with it's feet?
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
you and jazz both need to redefine fail, it has not tried yet. Just crankin away on it.1v0ry_k1ng wrote:Gundam failed because despite the cool graphics and gameplay, it was marketing a universe that appeals to a very limited audience
WOOT WARLORD POSTED SOMETHING!
bob, I think the "legs" are arms that have not been animated yet.