The Star Wars: Imperial Winter Eyecandy Thread [56k warning] - Page 55

The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

A tense title presenting the period of frigid conflict under Imperial rule in the Star Wars universe at lightspeed.

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bartvbl
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by bartvbl » 02 Jan 2010, 19:10

Warlord Zsinj wrote:Some other fun I had while taking the above shots:

aGorm's map is very nicely done:

http://s579.photobucket.com/albums/ss23 ... on=reverse
NOOOOO!!!
the rebels won :( :(
darn scum...

...

Looks great! :-)
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manolo_
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by manolo_ » 02 Mar 2010, 08:09

is it still in devolopment? :mrgreen:
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Warlord Zsinj
Imperial Winter Developer
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj » 02 Mar 2010, 08:16

Yup, I'm just doing an exchange semester in Europe so work is a little slow while I settle in. Sorry about the lack of updates!
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chillaaa
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by chillaaa » 05 Mar 2010, 00:11

And by settling in he means getting hammered and road tripping.
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Warlord Zsinj
Imperial Winter Developer
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj » 15 May 2010, 13:58

Image
Click for more images!

Presenting the Imperial Orbital Uplink Facility.

This facility is one of the most advanced and expensive of all the Imperial structures. When there are imperial forces engaged on a planet, typically there will be some sort of imperial presence in orbit to assist with the logistics of battle below. However, these craft rarely entail a battlefleet. The presence of an Orbital Uplink Facility, however, means that there is most definitely an Imperial Warship in orbit above the planet.

These facilities are rarely employed by the Imperials - only in the rare instances when a Rebel force is heavily entrenched, and bathing the entire planet in fiery death unfortunately not an option is this facility used.

When constructed, it allows the Imperial general to call down orbital bombardment strikes on Rebel positions. These strikes tend to be quite inaccurate, but extremely powerful, bathing an area in destruction.

Without the uplink facility, however, targetting from orbit is too risky, and so the orbiting Imperial destroyer will be unable to fire on ground targets, so the Rebels will be hard pressed to destroy the facility as soon as possible.

Model: Zsinj
UVmap: Gnomre
Texture: Lynx
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d-gun
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by d-gun » 13 Jun 2010, 02:03

will we be seeing IW at E3 this year? Perhaps with a release date?
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Cremuss
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Cremuss » 13 Jun 2010, 02:37

Good to see it's still alive. We need news from SW:IW :)

Very nice, as usual.
GG

:-)
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echoone
AI Developer
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by echoone » 10 Jul 2010, 21:15

Warlord Zsinj wrote:Image
Click for more images!

Presenting the Imperial Orbital Uplink Facility.

This facility is one of the most advanced and expensive of all the Imperial structures.
So that's what a hand held laser and walkie-talkie looks like in the future.

:twisted:

Seriously, like many I'm looking forward to seeing this project reach the light of day.
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Warlord Zsinj
Imperial Winter Developer
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj » 10 Jul 2010, 22:15

Thanks for the patience all; my trip through Europe is drawing to a close, and I'll be back to the cold harsh reality of real life in a few weeks.
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hrmph
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by hrmph » 19 Jul 2010, 01:53

I'm getting a malware alert from chrome when I try to visit imperialwinter.com.. Anyone else experiencing this? edit: it seems forums.imperialwinter.com/Themes/default/mgallery/highslide.js points to pantscow.ru:8080/Batch_Process.js , and pantscow.ru is flagged for malware by chrome, although that javascript doesn't seem to contain anything.
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oksnoop2
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by oksnoop2 » 19 Jul 2010, 02:28

Yeah avast just threw up a red flag when i went there.
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hrmph
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by hrmph » 21 Jul 2010, 21:10

Now the main page is fixed, but http://forums.imperialwinter.com/Themes ... /script.js and http://forums.imperialwinter.com/Themes/default/sha1.js still have the pantscow line, so the forums still throw up the alert.
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Warlord Zsinj
Imperial Winter Developer
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj » 30 Jul 2010, 10:05

we're looking into the problem.
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Warlord Zsinj
Imperial Winter Developer
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj » 31 Jul 2010, 09:34

This should be resolved now?
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oksnoop2
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by oksnoop2 » 31 Jul 2010, 18:33

works for me
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hoijui
Former Engine Dev
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by hoijui » 17 Aug 2010, 14:48

wow! :D
i like the head a lot!!! looks like.. in a movie to me.
nice even from below! :-)

the legs (not the feet!) and the neck look a bit cheap in comparison, which i guess is mainly due to the original model design.


could you possible fix-up the old, old version of your mod, to work with current spring? or is it ok if someone else would do it and publish it here?
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liamdawe
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by liamdawe » 05 Sep 2010, 23:53

Looks increadible, waiting patiently on the sidelines for this mod as always, keep up the great work!
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daftalx
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by daftalx » 24 Aug 2011, 15:57

Still alive ? The project looks indefinitely stuck at 83%...

Are we facing a new curse here ? :cry:
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