The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Moderator: Content Developer
That...?
How many polies and objs is it now!?
Jesus, I have a buggy that has like 30 damn parts and 2k polies because I just had to have the turret manned by an actual person. I cheated and got 100 of them and I lost about 5 or 6 fps. I did have full graphics on (cept for dynamic water, I had the third one) and I do have a 6600 GT.
It is not THAT big of a deal!
How many polies and objs is it now!?
Jesus, I have a buggy that has like 30 damn parts and 2k polies because I just had to have the turret manned by an actual person. I cheated and got 100 of them and I lost about 5 or 6 fps. I did have full graphics on (cept for dynamic water, I had the third one) and I do have a 6600 GT.
It is not THAT big of a deal!
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
At a rough count, there are about 36 holes. 6 sided boxes in each of them = 216 extra faces. For a detail that cannot be seen unless specific effort is undertaken to have a look, it's definitely not worth it (From memory this was already pushing 2k polies, for a low tier unit. Not good!).
Having a look at some of the massive flaws in GPG's models in SupCom leads me to believe that the drive for perfection on every unit hampers your ability to 1) get more general texturing effects that more generally convey the feeling you are after with your textures, and 2) makes the texturing process significantly longer for minimal improvement on what is already, say, an 7-8/10 texture. The extra 2/10 may take you as long as it took you to get the first 8/10 at times, and the reward on an RTS scale is minimal. A couple of oohs and aahs from people in the know. That's it - the rest of the people are too busy playing games.
That being said, I think your morty looks super-hot - I'd just hate to have to make >100 units at that level of perfection - I'm looking at texturing the majority of 100 units in SWS unless we pick up another texxer, and a couple of months ago I'd never textured before in my life... >_<
Having a look at some of the massive flaws in GPG's models in SupCom leads me to believe that the drive for perfection on every unit hampers your ability to 1) get more general texturing effects that more generally convey the feeling you are after with your textures, and 2) makes the texturing process significantly longer for minimal improvement on what is already, say, an 7-8/10 texture. The extra 2/10 may take you as long as it took you to get the first 8/10 at times, and the reward on an RTS scale is minimal. A couple of oohs and aahs from people in the know. That's it - the rest of the people are too busy playing games.
That being said, I think your morty looks super-hot - I'd just hate to have to make >100 units at that level of perfection - I'm looking at texturing the majority of 100 units in SWS unless we pick up another texxer, and a couple of months ago I'd never textured before in my life... >_<
it's cool, for people like me, holes like that are a gripe. Before I figured out the transparency/poly patch technique I would have modeled the hole. so I was happy to share the idea and maybe it will be usefull on something else for you. Either way, I can sympathize with your decision to let details like that by the wayside, I am a perfectionist guy and gundam would probably be more complete if I moved away from the anal detail stuff that I do. However, I can understand with starwars moving on to other things but I hope the idea is now known to you should you need to use it.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Time for a new piccie:
The Imperial Royal Guard. These are not standardly available units, and you can only access them under certain circumstances, which I won't reveal just yet.
As you can see, they use their shield to protect against laser fire, and when you get one (however that is >_>) they land in a meteor-like dropship.
Credits: Model by me (based off Gnome's stormtrooper model), map by UGO, texture by me.
The Imperial Royal Guard. These are not standardly available units, and you can only access them under certain circumstances, which I won't reveal just yet.
As you can see, they use their shield to protect against laser fire, and when you get one (however that is >_>) they land in a meteor-like dropship.
Credits: Model by me (based off Gnome's stormtrooper model), map by UGO, texture by me.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
In the spirit of my moonwalking stormtrooper from a while ago in this thread, I have but one thing to say:
Stop!
It's Hammer time!
Stop!
It's Hammer time!
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25