Imperial Winter - where things stand, and how you can help. - Page 6

Imperial Winter - where things stand, and how you can help.

A tense title presenting the period of frigid conflict under Imperial rule in the Star Wars universe at lightspeed.

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Hentheden
Posts: 14
Joined: 06 Apr 2011, 17:32

Re: Imperial Winter - where things stand, and how you can help.

Post by Hentheden »

At the risk of being called a whining sod, what happened (again)? WHY NO COMMENTS!
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Imperial Winter - where things stand, and how you can help.

Post by Wombat »

life ?
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bobthedinosaur
Blood & Steel Developer
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Re: Imperial Winter - where things stand, and how you can help.

Post by bobthedinosaur »

Perpetuation of the Star Wars myth. It helps bring new DSD players.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Imperial Winter - where things stand, and how you can help.

Post by Gota »

The force is no longer with this project...
Last edited by Gota on 08 May 2011, 02:48, edited 1 time in total.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Imperial Winter - where things stand, and how you can help.

Post by FLOZi »

Really don't know why it isn't just released as is
phas
Posts: 28
Joined: 06 Feb 2011, 01:26

Re: Imperial Winter - where things stand, and how you can help.

Post by phas »

FLOZi wrote:Really don't know why it isn't just released as is
*
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Imperial Winter - where things stand, and how you can help.

Post by Warlord Zsinj »

considering it... Would really like it to be in some sort of package state given the amount of work done. On the one hand I don't want to have done all this work for noone to play with it, on the other hand it would kinda suck to release it unfinished for people to pull it to pieces and release frankenIW, as I'm as much attached to the gamedesign as to my artwork.

That being said it hasn't by any measure been abandoned, me being more or less computerless at the moment hasn't really helped it's progression.
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1v0ry_k1ng
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Re: Imperial Winter - where things stand, and how you can help.

Post by 1v0ry_k1ng »

That being said it hasn't by any measure been abandoned, me being more or less computerless at the moment hasn't really helped it's progression.
there hasnt been a new version or testing for 18+ months, and activity on the forum is negliable... you could buy a rig capable of running spring for like $150 which is what, a few days temp work? Claims that IW development isnt dead are flying in the face of all evidence :(
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Imperial Winter - where things stand, and how you can help.

Post by Warlord Zsinj »

I can afford a new computer, part of the reason I haven't got one yet is because I'm still trying to work out how to fit life around proper full time work :P
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Imperial Winter - where things stand, and how you can help.

Post by smoth »

I work full time as well, I do spring on the weekends mostly. I just moved still have shit in boxes and all that and I have cert stuff to start doing as well. If you cannot find a few hours from time to time then you will never find time. Having a project in a status of perpetual procrastination and excuses is not good.
Satirik
Lobby Developer
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Re: Imperial Winter - where things stand, and how you can help.

Post by Satirik »

it's not like if it was the first stillborn project on spring
BaNa
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Joined: 09 Sep 2007, 21:05

Re: Imperial Winter - where things stand, and how you can help.

Post by BaNa »

what really makes me sad is that i played this game like 2 years ago, and it was awesome at that time. I dont know if anything got broken since then, but that state was excellent imo and the visuals beat the shit out of any spring game. I would urge you to release what you have.
phas
Posts: 28
Joined: 06 Feb 2011, 01:26

Re: Imperial Winter - where things stand, and how you can help.

Post by phas »

Warlord Zsinj wrote:I can afford a new computer, part of the reason I haven't got one yet is because I'm still trying to work out how to fit life around proper full time work :P
Be realistic, you will not finish imperial winter. Just release it, someone else will do the job and your name will ever be in the credits.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Imperial Winter - where things stand, and how you can help.

Post by Warlord Zsinj »

As said earlier, being in a state of procrastination, perhaps - excuses, no. The only people I feel I owe anything to are the ones that have worked on the project, and they are all as busy IRL as I. I'm not making excuses, I'm just telling you things as they are.

BaNa - if I could get it back to that point I would release it. Subsequent spring updates have broken IW a lot. People were assisting me to fix it but it appears to be a bigger job than expected, and really it needs me to sit down and tinker for a good while.

Anyway, it isn't a day that goes by that I don't think of IW. I've put literally thousands of hours of work into that project so it's important to me that it gets released, but I also want to do all those hours credit by releasing something vaguely cohesive with my design still there.
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Forboding Angel
Evolution RTS Developer
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Re: Imperial Winter - where things stand, and how you can help.

Post by Forboding Angel »

Warlord Zsinj wrote: on the other hand it would kinda suck to release it unfinished for people to pull it to pieces and release frankenIW, as I'm as much attached to the gamedesign as to my artwork.
http://creativecommons.org/licenses/by-nc-nd/3.0/us/
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Wombat
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Re: Imperial Winter - where things stand, and how you can help.

Post by Wombat »

u could always release it, together with (obligatory) to-do-list and control further development of the game. basicly, all these hours of work u put in ur project are wasted :/ im not fan of star wars universe but hell, if gameplay is cool, i would like to play it for sure. not to mention i can learn much about models.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Imperial Winter - where things stand, and how you can help.

Post by Warlord Zsinj »

That'd be a little infuriating, getting hold of a broken, unplayable IW that you aren't allowed to alter?
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Forboding Angel
Evolution RTS Developer
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Re: Imperial Winter - where things stand, and how you can help.

Post by Forboding Angel »

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phas
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Joined: 06 Feb 2011, 01:26

Re: Imperial Winter - where things stand, and how you can help.

Post by phas »

Warlord Zsinj wrote:That'd be a little infuriating, getting hold of a broken, unplayable IW that you aren't allowed to alter?
i don't get your point. are you worried that iw could be altered in a way you don't like?

meh, this is open source man, and you always claimed that imperial winter would have been opensource.

if this happen and you find that you have more time to dedicate on that, you could just then fork it... i mean everything would be better than let iw die
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