PepeAmpere[NOTA]/NOTA team takeover of Spring:1944 and breaking rules and violating the GPL - Page 2

PepeAmpere[NOTA]/NOTA team takeover of Spring:1944 and breaking rules and violating the GPL

A late World War II game which attempts to balance historical realism with a tactically complex model of battle.

Moderator: Content Developer

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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: PepeAmpere[NOTA]/NOTA team takeover of Spring:1944 and breaking rules and violating the GPL

Post by Nemo »

Awesome, thank you!
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Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Re: PepeAmpere[NOTA]/NOTA team takeover of Spring:1944 and breaking rules and violating the GPL

Post by Peet »

Consensus and resolution??
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: PepeAmpere[NOTA]/NOTA team takeover of Spring:1944 and breaking rules and violating the GPL

Post by PicassoCT »

Decensus & Revolution. If you want into the drama world championships girls..you got to hit harder then that. All that pseudo geared up fight poses followed by the forum equivalent of lesbian mud wrestling..that might be good for spring..but its not good for you.You have to be mean to make it.

(Eats glowing coach cigar)
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: PepeAmpere[NOTA]/NOTA team takeover of Spring:1944 and breaking rules and violating the GPL

Post by abma »

glad to see this solved, thanks! :-)
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: PepeAmpere[NOTA]/NOTA team takeover of Spring:1944 and breaking rules and violating the GPL

Post by PicassoCT »

This is not the community i married
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