Spring: 1944 v1.7 "Operation Neptune" Released!

Spring: 1944 v1.7 "Operation Neptune" Released!

A late World War II game which attempts to balance historical realism with a tactically complex model of battle.

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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Spring: 1944 v1.7 "Operation Neptune" Released!

Post by Nemo »

Hey, we're still alive! The S44 team is pleased as punch to give you:
Spring: 1944 v1.7 "Operation Neptune"
Image


While we've been quiet, yuritch has been busy making huge improvements to the visuals of our naval units.
This release also contains a bunch of bugfixes for more recent Spring versions -- sorry for the wait!

As ever, thanks to the Spring devs who make Spring a better and better platform to develop on, as well as those who keep popping in to play S44 every now and then.

Have fun :)
S44 v1.62-->1.7 CHANGELOG
NEW UNITS
---------------
* MAL - German ranged support ship (yuri)
* G-5 boat with M-8 rocket launcher for Soviets (yuri)
* LCS(L) 2 - British armoured support boat

ARTWORK
---------------
* Added gunners to many ship models (yuri)
* Some WIP occlusion for various ship textures. (yuri)
* Texture for LCS(L) - US Landing Fire Support ship. (yuri)
* Texture for LCG(M) - British Long-range fire support ship. (yuri)
* New model/texture for MFP - German vehicle transport. (yuri)
* s3o-ization for Raumboot. (yuri)
* Texture, model tweaks for Pr.161 - Soviet light cruiser (yuri)
* Texture for 15t tender - Soviet infantry transport (yuri)
* Texture for BKA-1125 - Soviet medium combat ship (yuri)
* Texture/minor model tweaks for BMO subchaser - Soviet light combat ship. (yuri)
* New towing units for towed guns of all sides: tractors! (yuri)
* Minor animation tweaks to Firefly (flozi)

BUGFIXES
---------------
* Fixed planes landing when low on fuel. (yuri)
* Removed yardmaps on deployed units so they aren't forced into cardinal directions. (nemo)
* Binocs will try to 'sight' even if there's minor terrain in the way. (godde)
* Anti Tank rifle hits no longer send infantry flying (JAL)
* Fix deployed units being pushed around. (flozi)
* Many fixes for more recent Spring versions - deprecated tags, Lua API changes. (flozi, yuri)

GAMEPLAY
---------------
* Ships are now detected at AirLos range (nemo)
* Smoke shells disable AirLos and Seismic (in addition to LoS/radar). (nemo)

INTERNALS
---------------
* s44 mods can now add builddef/armor tables without copying over the entire thing from S44Main. (yuri)
* Armor table cleanup (yuri)
* Useless tag cleanup (yuri)
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by FLOZi »

:o
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Forboding Angel
Evolution RTS Developer
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Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by Forboding Angel »

I had no idea that anyone was still working on this.

It might kill you to post updates on your site once in a blue moon :-/
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by FLOZi »

It might, that's why we don't. 8)
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Nemo
Spring 1944 Developer
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Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by Nemo »

Forb: for all of us except Yuri, 'working' is probably too strong a word :P

People get in touch every so often asking about fixes and such, so I figured it was well past time to put out a build that didn't have some of the weird broken things that Most III on 95+ had. I'll update the site with the release post once our autohosts have updated to Neptune.
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Nemo
Spring 1944 Developer
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Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by Nemo »

Jeez this game is so much fun. Lowdive and I had a few games, one of them was really great. If anyone's inclined, the replay is going to be a great watch: http://spring1944.net/phpbb/viewtopic.p ... 8477#p8477
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by FLOZi »

Commented replays now!
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code_man
Posts: 260
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Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by code_man »

Wohooo!!!

Finally! congrats guys, ive been waiting for this one.
Tough its late and il be sure to give it a go first thing in the morning.
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Nemo
Spring 1944 Developer
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Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by Nemo »

FLOZi wrote:Commented replays now!
ok! http://www.youtube.com/watch?v=fD3IqMazaCM

that's the shorter of the two matches, and I didn't have the quality settings or audio levels quite right -- it'll be better for the next game.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by FLOZi »

Nemo's voice Image
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Nemo
Spring 1944 Developer
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Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by Nemo »

I distinctly remember Spiked telling me that I couldn't do any of the American unit voices because "you sound like a friggin late night jazz radio DJ" :lol:
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by FLOZi »

Nemo wrote:I distinctly remember Spiked telling me that I couldn't do any of the American unit voices because "you sound like a friggin late night jazz radio DJ" :lol:
:lol: :lol: :lol:

Ah, those were the days.

Sweet replay, think you already noted the issues regarding sound. Can't wait for the longer game!
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PicassoCT
Journeywar Developer & Mapper
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Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by PicassoCT »

Nemo wrote:I distinctly remember Spiked telling me that I couldn't do any of the American unit voices because "you sound like a friggin late night jazz radio DJ" :lol:

May i marry you till i have all my tutorial speeches done by you?
luckywaldo7
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Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by luckywaldo7 »

Now I really need a picture of Nemo to see if it matches the mental image that voice generates.
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Nemo
Spring 1944 Developer
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Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by Nemo »

Image

Picasso: I may have to disappoint you re marriage, but I wouldn't mind taking a crack at recording some tutorial speech if you have a script :P poke me on the lobby sometime.
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by Nemo »

Another one! This game was much longer, features many more parts of the game (armor, air, etc.). GG Lowdive! Strongly recommended watching if you have any interest in S44.

https://www.youtube.com/watch?v=M63CMH6o-mQ

Feedback on improving commentary most welcome - I think I ended up repeating myself here and there.

Kudos to qray for Desert Needle Small, which ended up being a pretty great map for S44 :-)
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hoijui
Former Engine Dev
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Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by hoijui »

wow.. thanks!
2nd game was indeed really cool.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by FLOZi »

hoijui wrote:wow.. thanks!
2nd game was indeed really cool.

6th month bump?
Vancer2
Posts: 5
Joined: 24 Aug 2016, 04:42

Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by Vancer2 »

2 year and 1 month bump. Gawd I love me some changelog.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Spring: 1944 v1.7 "Operation Neptune" Released!

Post by FLOZi »

The changelog since 1.7 to now is frankly huge, but in major things in brief that I can think of;
  • New nations Japan, Italy, Sweden and Hungary
  • Ships now have destructible turrets that you can individually target
  • Several new models and textures to replace some of the oldest artwork
  • More informative healthbar / icon widget
Overall the basic gameplay is still the same. Capture flags with infantry, infantry can see better than tanks, planes have limited time on the battlefield. Build stuff and destroy your opponent. :P Probably the best way to learn what's new is play one of the original 4 sides, re-familiarise yourself with the game generally and any changes, then progress to trying out the new nations. Also, multiplayer. :wink:
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