communism

communism

A late World War II game which attempts to balance historical realism with a tactically complex model of battle.

Moderator: Content Developer

User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

communism

Post by hoijui »

After spectating a few games the these days, i came to the conclusion that communism would be a good option for S44.
in most games, one of the teams has more noobs then the other. in the team with more noobs, the good player(s) gets a lot of flags and thus gets invincible. an other reason is, that team members would not be concurrents anymore, fighting for each flag. in BA, you can at least share mexes to others. team members may play together better, and a pro advancing fast against a noob gets less economy boost then now, cause the income of each flag is divided between team-members.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: communism

Post by pintle »

I think that communism, as a mod option, would be great in nearly every spring mod.

We have barely begun to scratch the surface of dynamic team economies in s44 (sharing "e" for the katy/nebel is about as far as it gets most often :P).

I think it would be a cool addition.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: communism

Post by Otherside »

+1.

This will nerf Godde
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: communism

Post by FLOZi »

Yes +1, we've talked about it before iirc, just never got round to it.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: communism

Post by Otherside »

Might as well take team spec and back up whilst your taking stuff from CA :P
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: communism

Post by FLOZi »

pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: communism

Post by pintle »

Backup allows you to begin the game as spec, with view limited to one team, then join the game later (Afaik).

Never ever seen it used tho
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: communism

Post by SirMaverick »

pintle wrote:Backup allows you to begin the game as spec, with view limited to one team, then join the game later (Afaik).
Yes, he can receive units and /take.

Teamspec is same without receiving anything. He will stay spec with view limited to the team.

Both might be buggy and are currently disabled in CA.
Never ever seen it used tho
Once or twice a year. Problem is it breaks balance (autohost don't know about it).
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: communism

Post by CarRepairer »

It might be worth revisiting now that a lot of start and end stuff is being lua-ized in Spring.
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Re: communism

Post by submarine »

+1
User avatar
Blackdutchie
Posts: 71
Joined: 12 Mar 2009, 20:41

Re: communism

Post by Blackdutchie »

/signed

Equal resources between allies makes sense realistically and from a gameplay point-of-view.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: communism

Post by FLOZi »

The CA commie gadget is pretty intertwined with other stuff, so either I'll have to do some stripping down or write my own. In short; don't expect commie mode for v1.51. :x
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: communism

Post by hoijui »

NOOOO!!!
conspiracy!
the elite tries to prevent installation of communism!
we, the working class, will not allow this to happen!
*puts on a paper napoleon hut & tries to imitate a trumpet* let's storm the winter palace!

let's order commissars from our comrades to teach us how to do communism right.
... or at least fast
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: communism

Post by zwzsg »

Wouldn't it cast confusion on the unsuspecting user if in a WW2 RTS the american and nazi faction had an option called communism? I'd suggest renaming the option with less geopolitically charged words, before using it in a WW2 themed mod.
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: communism

Post by TheFatController »

Just need to balance it out with a Capitalism mode where the flags are shared out at gamestart based on the players lobby rank

ps you could also look into BA's coop mode gadget
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: communism

Post by FLOZi »

TheFatController wrote:Just need to balance it out with a Capitalism mode where the flags are shared out at gamestart based on the players lobby rank
Ahahah! :mrgreen:

I'd probably just have it as 'Teams share income' tickbox or something.
User avatar
Blackdutchie
Posts: 71
Joined: 12 Mar 2009, 20:41

Re: communism

Post by Blackdutchie »

Heresy!
The intro panel with Lenin and the anthem is not optional!

Wait... if it's either 'team shares income' or nothing i'd rather have it 'team shares income'.

at least *I* can still call it communism.
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: communism

Post by hoijui »

+1
User avatar
Nixa
Posts: 350
Joined: 05 Oct 2006, 04:32

Re: communism

Post by Nixa »

So is this system implying all team command on lot of command, or seperate command per player but with the same income each?
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: communism

Post by FLOZi »

The latter, you can all just share all your metal for the former.
Post Reply

Return to “Spring: 1944”