Most confusing part of Spring:1944? - Page 2

Most confusing part of Spring:1944?

A late World War II game which attempts to balance historical realism with a tactically complex model of battle.

Moderator: Content Developer

What are the most confusing bits?

Command/Flags/Territory (Why won't my units build?!)
6
9%
Logistics, Ammo, and Supply Effects (Why won't my units shoot!?)
18
28%
Suppression and Pinning (Why are my infantry shaking on the ground instead of moving and shooting!?)
7
11%
Infantry Combat & Unit Roles (Why do my infantry always die instantly~!)
8
12%
Tank/Vehicle Combat & Unit Roles (Why do my tanks die so easily!?)
13
20%
Base construction/Build orders/Building Roles (why can't I have 10 tank yards?!)
3
5%
Artillery & Aircraft Combat & Unit Roles (what's that big ! sign!? and why do my aircraft keep flying back to base>?!!)
8
12%
Other (please explain!)
2
3%
 
Total votes: 65

User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Most confusing part of Spring:1944?

Post by yuritch »

Units that use ammo system (tanks, guns, etc., but not inf) have little icons that indicate how many ammo they have left. That's about it currently.
G-man
Posts: 3
Joined: 02 Jun 2009, 20:04

Re: Most confusing part of Spring:1944?

Post by G-man »

I think that infantry should be produced and managed like teams or squads, not as every individual (like in Close Combat series). It would add great tactical value to the gameplay and sanity of the players.
User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Most confusing part of Spring:1944?

Post by yuritch »

Have you played the game? Inf is built in squads since forever already...
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Most confusing part of Spring:1944?

Post by FLOZi »

I think he means he wants to control squads as a single entity as well as build them like that.

However I (and Nemo) disagree; we feel that the ability to control individual squad members adds tactical value, not controlling them en bloc.
G-man
Posts: 3
Joined: 02 Jun 2009, 20:04

Re: Most confusing part of Spring:1944?

Post by G-man »

Sorry, I forgot units are built in squads, I haven't played 1944 for quite a while now :oops: . Maybe I didn't try hard enough, but managing hundreds of units can sometimes get very frantic, which results in casualties. Maybe there could be squad controlling added as an option, a Lua script maybe?
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Most confusing part of Spring:1944?

Post by pintle »

G-man wrote:Sorry, I forgot units are built in squads, I haven't played 1944 for quite a while now :oops: . Maybe I didn't try hard enough, but managing hundreds of units can sometimes get very frantic, which results in casualties. Maybe there could be squad controlling added as an option, a Lua script maybe?
What, specifically, would "squad control" allow that binding a group of units to a control group would not?
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Most confusing part of Spring:1944?

Post by Gota »

Most confusing part for me is why there is still no nazi zombie mode...
G-man
Posts: 3
Joined: 02 Jun 2009, 20:04

Re: Most confusing part of Spring:1944?

Post by G-man »

pintle wrote:
G-man wrote:Sorry, I forgot units are built in squads, I haven't played 1944 for quite a while now :oops: . Maybe I didn't try hard enough, but managing hundreds of units can sometimes get very frantic, which results in casualties. Maybe there could be squad controlling added as an option, a Lua script maybe?
What, specifically, would "squad control" allow that binding a group of units to a control group would not?
When you amass a lot of infantry, it's good to have a more strategic control over units. You are limited to only 10 squads with control grouping and you have to fiddle and waste time with selecting and assigning units to groups. It's easier to handle the units in the heat of the battle too. It worked pretty well in Close Combat - at least for me :)

I think it would be at least worth trying this, do some mockup grouping with Lua or something like that.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Most confusing part of Spring:1944?

Post by Neddie »

He was asking what this entails - being able to select a squad from a single icon? There are various options we could consider, but I would prefer to be able to control units individually by default, as I already do.
User avatar
JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Most confusing part of Spring:1944?

Post by JohannesH »

Only 10 groups, how many you need?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Most confusing part of Spring:1944?

Post by Neddie »

JohannesH wrote:Only 10 groups, how many you need?
Well, I know that in some planned missions I would have the AI controlling upwards of forty groups, so it only makes sense to permit people the same amount of control. Valid question, though.
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Most confusing part of Spring:1944?

Post by Das Bruce »

Age of Empires had the option to group units in a generic group or a numbered group, generic groups would be selected completely when you clicked on one unit just like numbered groups, the only difference being the number hotkey. Something like this might be nice for the more specialist teams, mortars etc.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Most confusing part of Spring:1944?

Post by pintle »

Couldn't you do something with lua, so that alt+ctrl+ any number key would allow you a second set of groups through 1->0?

The engine has some ancient hardcoded stuff allowing you to give a lab orders so that it waits until X number of units are gathered at a waypoint before moving on iirc. Could that be of use?

In Gundam, squads exist where you can only select and order the squad leader, with the other units in the group maintaining coherency with that individual. You obviously cannot micro as well, and focusing fire really suffers. Balance issue? Smoth just made them cheaper, taking into account that the squad is not equivalent to the same units, separately selectable.

In Sins of a Solar Empire, the fleet management works pretty well. You have a whole nested "empire tree" where you can select anything you like, but when zoomed out to a strategic scale, you can see the fleet icon hovering above the capital ship leading the fleet. Click the icon, select the whole fleet; it also appears in the empire tree. Ships which move near to the fleet will auto join, provided it is enabled (I set shipyard's waypoint on the fleet itself).

S44 never gets to the scale where you would need stuff like that to the extent you do in Sins, but it struck me as a nice way to deal with overwhelming numbers of units in play.

I remain not entirely convinced that there is a real need for an enhanced selection scheme, particularly in the context of open source/free time development. I think the team have enough to be doing right now :)
Post Reply

Return to “Spring: 1944”