BA will move to 106

BA will move to 106

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Ares
Balanced Annihilation Developer
Posts: 490
Joined: 19 Mar 2011, 13:43

BA will move to 106

Post by Ares »

The plan is to move BA to 106. This is too advanced for me to do alone so help is welcome if you know anything about opengl4 or vulkan.

Hopefully this will open the door to more advanced perfomance and modern graphics in future.

Peace and blessings.
abma
Spring Developer
Posts: 3779
Joined: 01 Jun 2009, 00:08

Re: BA will move to 106

Post by abma »

i can try to help, but for now i'm opengl4 noob too. Turboss and me will try to fix jauriartscommands which will be more a "hello world", lets see how we make progress.
Ares
Balanced Annihilation Developer
Posts: 490
Joined: 19 Mar 2011, 13:43

Re: BA will move to 106

Post by Ares »

abma wrote: 22 Jan 2022, 14:25 i can try to help, but for now i'm opengl4 noob too. Turboss and me will try to fix jauriartscommands which will be more a "hello world", lets see how we make progress.
Great! Here is a screenshot of BA running on 106 made by Nekomune.

The UI is default engine UI as no widgets are updated yet, but it shows progress is being made.

What version of opengl should we target out of 4.1-4.5?

Image
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2022-01-21-231319_1920x1080_scrot.png
abma
Spring Developer
Posts: 3779
Joined: 01 Jun 2009, 00:08

Re: BA will move to 106

Post by abma »

Ares wrote: 22 Jan 2022, 17:57 What version of opengl should we target out of 4.1-4.5?
not sure, but IMHO 4.5 as thats what runs spring as default.
Ares
Balanced Annihilation Developer
Posts: 490
Joined: 19 Mar 2011, 13:43

Re: BA will move to 106

Post by Ares »

Here is how the new and improved graphics look, that will be in the Crown Cup 3 update

Image
Attachments
newgfx2.png
Last edited by Ares on 29 Jan 2022, 21:45, edited 1 time in total.
raaar
Metal Factions Developer
Posts: 1019
Joined: 20 Feb 2010, 12:17

Re: BA will move to 106

Post by raaar »

Is that just a texture change or is it using some feature from the new version?
Google_Frog
Moderator
Posts: 2459
Joined: 12 Oct 2007, 09:24

Re: BA will move to 106

Post by Google_Frog »

I just looks like toggling advmap/modelshading to me. Perhaps whoever took the screenshot turned off shading and enabled it with the update.
Ares
Balanced Annihilation Developer
Posts: 490
Joined: 19 Mar 2011, 13:43

Re: BA will move to 106

Post by Ares »

Google_Frog wrote: 29 Jan 2022, 06:16 I just looks like toggling advmap/modelshading to me. Perhaps whoever took the screenshot turned off shading and enabled it with the update.
The current ultra setting on BA doesn't look like this.
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