Lesser known game mechanics
Posted: 22 Mar 2019, 10:53
Seeing how they are mostly passed down by word of mouth here's a few mechanics new players might not know. Feel free to correct me or add more to the list.
- Laser and beam weapons do 50% damage at max range and 100% at point blank, so always move beam units as close as possible to your target, and when attacking a beam unit keep maximum possible distance.
- When damage is dealt to a unit from different angles a bonus damage multiplier is done depending on how surrounded it is, the maximum modifier is 150% damage, for dealing attacks from 180 degrees on a single target. For this reason always aim to place pyros on opposite sides of a com when assassinating it. It is also useful to constantly hit an armored target like a sumo or jugg with a flea from the opposite side, while attacking or right before a liche attack - allowing you take it down up to 50% faster.
- Drag a line with attack command to split fire evenly along the line, useful for nukes , tacs, emps or bombers
- Hold space while dragging a build order to split all selected cons between the requested builds, useful for spamming nanogrids or turrets