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Very very easy AI?
Posted: 18 Aug 2018, 23:04
by kungfuhobbit
Hi community
Im a new player delighted to discover BA but "Chicken very easy" AI is too hard for me
Where can I download an easier one please?
Im playing latest version via itch
Thanks
Re: Very very easy AI?
Posted: 19 Aug 2018, 03:25
by MasterBel2
Hi kungfuhobbit
There are a couple ways about this – you could find another player to play with you (I'd be up for it, if I'm ever online, and there are a few others who like chicken defence)
Or there are some in-lobby options you can use to make it easier (if you're using BA 10.11 for chicken defence):
Code: Select all
[11:16:34] <DarkEnergy5> Name Scope Current value Allowed values
[11:16:34] <DarkEnergy5> ---------------------------- ------ ------------- --------------------------------------------------
[11:16:34] <DarkEnergy5> mo_chickenstart mod alwaysbox anywhere | avoid | initialbox | alwaysbox
[11:16:34] <DarkEnergy5> mo_custom_angerbonus mod 0.15 0-100%0.01
[11:16:34] <DarkEnergy5> mo_custom_burrowspawn mod 120 1-600
[11:16:34] <DarkEnergy5> mo_custom_chickenspawn mod 90 10-600
[11:16:34] <DarkEnergy5> mo_custom_lobberemp mod 4 0-30%0.5
[11:16:34] <DarkEnergy5> mo_custom_minchicken mod 8 1-250
[11:16:34] <DarkEnergy5> mo_custom_queenspawnmult mod 1 0-5
[11:16:34] <DarkEnergy5> mo_custom_spawnchance mod 33 0-100
[11:16:34] <DarkEnergy5> mo_graceperiod mod 300 5-900%5
[11:16:34] <DarkEnergy5> mo_maxchicken mod 300 50-5000%25
[11:16:34] <DarkEnergy5> mo_queenanger mod 1 0 | 1
[11:16:34] <DarkEnergy5> mo_queendifficulty mod n_chickenq asc | vh_chickenq | epic_chickenq | n_chickenq ...
[11:16:34] <DarkEnergy5> mo_queentime mod 40 1-90
[11:16:35] <DarkEnergy5> =======================================================================================================
[11:16:35] <DarkEnergy5> --> Use "!help bSet <settingName>" for help about a battle setting.
[11:16:35] <DarkEnergy5> --> Use "!bSet <settingName> <value>" to change the value of a battle setting.
[11:16:35] <DarkEnergy5> --> Use "!list bSettings all" to list all battle settings.
The option you probably want to use is grace period, giving you more time to prepare, so try
!bSet mo_graceperiod 600 for example. ((if using an autohost; if using singleplayer, go to the "options" tab and they *should* all be in there?))
Here is the replay of a chicken defence game. If you scroll to the bottom of the page, you can see what mod options they used. I'm not sure which difficulty the Chicken was (even though I spectated some of the game)
To watch, download the replay (button "replay" in the info box under the map image), and move it to… I'm not sure what the dirs are on Win/Linux since I play on Mac,
!summon windows/linux users !
Re: Very very easy AI?
Posted: 19 Aug 2018, 10:36
by PicassoCT
On symmetric maps you can use the mirror.lua script - it will basically do what you did, but once your units engage and theire locations start to differ- it gets ridiculously easy really fast
Re: Very very easy AI?
Posted: 01 Oct 2018, 20:51
by kungfuhobbit
@MasterBel2 Thanks - please add me on discord
@PicassoCT I cant find the mirror AI online?
Re: Very very easy AI?
Posted: 05 Dec 2018, 19:07
by msm8bball
I'm in the process of writing an AI. It's very unsophisticated. It only knows how to build a couple unit types and doesn't how to search for enemies yet (other than drive South). If you're interested in playing against it, let me know and I can help you get it set up.