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Lab explosion/selfd

Posted: 04 Jan 2018, 13:00
by klapmongool
Lab explosion/selfd seems to be off for a number of labs. Noticed it for core t1 veh lab but also on several others. Very small or no explosion(s).

Re: Lab explosion/selfd

Posted: 04 Jan 2018, 13:47
by Floris
I'll investigate later, and the gfx for building explosions overall could be more pronounced

Re: Lab explosion/selfd

Posted: 04 Jan 2018, 17:35
by PtaQ
Talking about explosion fx... juggernaut self-d has none too.

Re: Lab explosion/selfd

Posted: 05 Jan 2018, 13:42
by klapmongool
Just to be clear: I wasn't talking about fx. I was looking at indicated explosion ranges of t1 labs.

Re: Lab explosion/selfd

Posted: 05 Jan 2018, 17:48
by very_bad_soldier
klapmongool wrote:Lab explosion/selfd seems to be off for a number of labs.
I honestly thought you mean "off" like "disabled", not being able to selfd.

Re: Lab explosion/selfd

Posted: 05 Jan 2018, 20:07
by Ares
It's just the tip of the iceberg of more unlisted changes than you can even imagine.

Lets hope new layers of changes aren't rapidly smeared over the top faster than previous issues are addressed. Like by releasing thousands of changes all at once.

Re: Lab explosion/selfd

Posted: 07 Jan 2018, 15:09
by Floris
just verified that the the explosions AoE/damages is the same as in 9.46

Re: Lab explosion/selfd

Posted: 07 Jan 2018, 16:37
by klapmongool
Floris wrote:just verified that the the explosions AoE/damages is the same as in 9.46
So it goes on the buglist? Doesn't seem right that some labs have big selfd explosions while others lack that. As far as i knew at least all t1 labs had selfd explosions capable of killing stuff like peewee's and ak's in the past.