Lab explosion/selfd

Lab explosion/selfd

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klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Lab explosion/selfd

Post by klapmongool »

Lab explosion/selfd seems to be off for a number of labs. Noticed it for core t1 veh lab but also on several others. Very small or no explosion(s).
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Floris
Balanced Annihilation Developer
Posts: 606
Joined: 04 Jan 2011, 20:00

Re: Lab explosion/selfd

Post by Floris »

I'll investigate later, and the gfx for building explosions overall could be more pronounced
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PtaQ
Posts: 162
Joined: 15 Sep 2009, 10:40

Re: Lab explosion/selfd

Post by PtaQ »

Talking about explosion fx... juggernaut self-d has none too.
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klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Lab explosion/selfd

Post by klapmongool »

Just to be clear: I wasn't talking about fx. I was looking at indicated explosion ranges of t1 labs.
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very_bad_soldier
Posts: 1374
Joined: 20 Feb 2007, 01:10

Re: Lab explosion/selfd

Post by very_bad_soldier »

klapmongool wrote:Lab explosion/selfd seems to be off for a number of labs.
I honestly thought you mean "off" like "disabled", not being able to selfd.
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Ares
Posts: 348
Joined: 19 Mar 2011, 13:43

Re: Lab explosion/selfd

Post by Ares »

It's just the tip of the iceberg of more unlisted changes than you can even imagine.

Lets hope new layers of changes aren't rapidly smeared over the top faster than previous issues are addressed. Like by releasing thousands of changes all at once.
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Floris
Balanced Annihilation Developer
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Joined: 04 Jan 2011, 20:00

Re: Lab explosion/selfd

Post by Floris »

just verified that the the explosions AoE/damages is the same as in 9.46
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klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Lab explosion/selfd

Post by klapmongool »

Floris wrote:just verified that the the explosions AoE/damages is the same as in 9.46
So it goes on the buglist? Doesn't seem right that some labs have big selfd explosions while others lack that. As far as i knew at least all t1 labs had selfd explosions capable of killing stuff like peewee's and ak's in the past.
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