Lab explosion/selfd
Moderator: Content Developer
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Lab explosion/selfd
Lab explosion/selfd seems to be off for a number of labs. Noticed it for core t1 veh lab but also on several others. Very small or no explosion(s).
Re: Lab explosion/selfd
I'll investigate later, and the gfx for building explosions overall could be more pronounced
Re: Lab explosion/selfd
Talking about explosion fx... juggernaut self-d has none too.
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Re: Lab explosion/selfd
Just to be clear: I wasn't talking about fx. I was looking at indicated explosion ranges of t1 labs.
- very_bad_soldier
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Re: Lab explosion/selfd
I honestly thought you mean "off" like "disabled", not being able to selfd.klapmongool wrote:Lab explosion/selfd seems to be off for a number of labs.
Re: Lab explosion/selfd
It's just the tip of the iceberg of more unlisted changes than you can even imagine.
Lets hope new layers of changes aren't rapidly smeared over the top faster than previous issues are addressed. Like by releasing thousands of changes all at once.
Lets hope new layers of changes aren't rapidly smeared over the top faster than previous issues are addressed. Like by releasing thousands of changes all at once.
Re: Lab explosion/selfd
just verified that the the explosions AoE/damages is the same as in 9.46
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Re: Lab explosion/selfd
So it goes on the buglist? Doesn't seem right that some labs have big selfd explosions while others lack that. As far as i knew at least all t1 labs had selfd explosions capable of killing stuff like peewee's and ak's in the past.Floris wrote:just verified that the the explosions AoE/damages is the same as in 9.46