Ares wrote:changes ... 10,000+
What would you regard as a relevant data? Commit count has its flaws but is commonly used as a very rough guide to the magnitude of changes. I'll offer my best attempt: in this case my preferred choice of data would be the changelog itself - https://github.com/Balanced-Annihilatio ... ngelog.txt - which records individual changes that devs felt should be communicated to players. Eyeballing the changelog, the magnitudes/types of change recorded per line seems very consistent between releases, so this seems to be a fair comparison. I've no wish to judge the quality of the changes.[Fx]Doo wrote: in fact, 8k commits total ... 2.1k since 9.46 ... Talking about how far new ba will be from 9.46, based on the amount of commits is biased
rumors of BA being completely different ... please, at least provide ... relevant data.
A quick bit of command line magic produces: BAs 9.46->dev changelog currently lists 144 (lines of) changes. The average number per previous stable release, based on the most recent 20 releases, came out as 6.15, so my script concludes that a stable release based on the current ba:test will be approximately 2,250% more different than 'usual'.
Of course, "completely" different is not something I can define and test for so easily... but seems clear the current situation is well outside of normal. It is without question the largest set of changelog entries ever made to BA-dev versions without a stable release, and by a comfortable margin. To find comparable events we need to go back to 2010/11: 7.50->7.60 has 90 changelog entries, covering approx 3 months of 2011, and 7.04->7.1, with 84 changelog entries, covering some unrecorded period of 2010. These are the 2nd and 3rd largest changelogs ever. Even if, for some generous reason, you ignore the lines referring to sea from the current changelog (there are only 10), it remains by far the largest ever.
I appreciate your point, but In the absence of any new release for well over a year, which I believe is also an all time record, I can see why even people with the best of intentions will be trying.I would appreciate that you would stop judging a work in progress based on your expectations of an "Official Release"
Worse, by not producing a release that is Spring 104 compatible (and which the community wants to play) BA hosts are left vulnerable to a serious DOS exploit in Spring 103 - see e.g. viewtopic.php?f=1&t=36547#p584103.