Quick reminder to Ares. If you are going to blame me for you own helplesness in understanding how a game works, and how changes are done, please do so somewhere far away from us, where it won't bother the people actually actively participating in the developpement of the new version.
That said, you are referring to "10k changes".
It is in fact, 8k commits total, and as shown in the link you provided, 2.1k since 9.46 . Some of them affecting 100+ files (as global script rework, for exemple) and others affecting 1 file.
I will also remind you that, "changing a change", like reverting a change for any reason, or finetuning, or any modification of what has already been modified, is counted as a whole new commit.
I could easily provide you with a version identical to 9.46 while counting up to 100k commit.
Talking about how far new ba will be from 9.46, based on the amount of commits is biased.
If you are going to spread rumors of BA being completely different from the game you are used to play, please, at least provide your audience with relevant data.
Split discussion of measuring changes to viewtopic.php?f=44&t=36552&p=584114#p584114. (Silentwings)
Regarding the sea balance, we are proposing to make sea a stand alone, and not just a side option. This is the reason why so much is being tested and so much changes have happenend until now.
By "make sea a standalone", i mean that:
- Ground units and structures shouldn't be needed to provide a complete and versatile gameplay within sea. This implies a variety of units and tactics bigger than what 9.46 has to offer.
- Sea to ground and ground to sea interactions should become more permissive and interesting tactical-wise. Sea should synergize more with land, with units such as hovercrafts, amphibious units and seaplanes, in addition to the longer range bombardment ships (battleship, flagship, missile ship).
- While the "high risk, high reward" gameplay of sea, due to the high m cost of units, should be kept as it is part of BA legacy and what has made sea appealing until now, sea games/battles should be slowed down. The sea players want to enjoy a game while tuning their skills but end up winning too fast or being excluded from the game after the very first encounter, without a single chance to show any skillful plays and mastery. Sea games should, again, be more permissive and allow longer encounters.
These are just a few lines of what we are trying to achieve for the sea balance, a standalone gameplay that synergizes with land but can be played on its own and bring its amount of joyful micro, painful losses and complex tactics, not relying on using one single unittype until you can make hovers.
I can get that people are not very enthusiastic as to where this is going based on all the different ways this has been handled, and all the different changes that are being tested, but I would appreciate that you would stop judging a work in progress based on your expectations of an "Official Release".
Take it for what it is, a place where we are testing good and bad stuff, judging and giving players a glimpse of what is being tested aswell as an opportunity to state their very own opinion.
You can't decide on changes based on some preliminary assumptions and therefor testing is an important step in the process of releasing a new version.