I feel the need to comment here because Ares is not the community
@ FLoris: I am really glad you actually do somethings to try to fix some of the long term issues lot of players already complained about:
See that thread:
- Unit acceleration and turnrate buff is needed for better pathing, but also makes vehicles a bit too powerfull atm (9.52 has nerfed vehiclespeed a bit)
Maybe Ares and the "balance commitee" can comment on that since they are probably the best to evaluate the impact...
(and btw veh are meant to be much more powerfull on flat area, otherwise you never build them (a small difference is not enough to balance kbot versatility)
Ares wrote:If the community raise valid points or objections, as you have done, or for example by only playing on 9.46 servers, it is always polite to respond to them rather than remain silent. A maintainer shouldn't keep making changes without explaining "why?," especially after valid objections are raised by the players.
Floris did not do less explanation than the previous maintainer did regarding balance. Actually, if you have a look at the old BA realease threads, there were no explanation of what kind of "balance" they were willing to do...almost no maintainer ever explained that (please add links if you find some, i would like to be wrong). But anyway, that does not matter so much since explain the balance interaction with the spring engine is probably very much time consuming and would only benefit to those who knows a bit about the engine
Actually you have not even yourself do anything on explaining what you think is making current BA great in yours eyes. Why don't you start with that ? I am sure that then people can come up together on what should be done in a much more effective way.
Actually, the game "your love" was not loved anymore by some player (that include me, that is not a secret) who like the older version and there are extended explanation in this thread for example:
and all other thead in 2010/2011.
At lot of the unit OP-ness have been nerfed at that time and it continus a bit furher after that: most units being averaged towards a central point which results in a boring balanced.
A consequence of that is big eco games to make use of later Tech unit which imo was the aim of the BA dev of that time even they never say it but that is another story since forcing people to go through the tech tree is not necessarily the way to have fun (see the big 1v1 community mostly playing in T1 that was happening before all those changes came in : OK that is also due to engine (veh turn radius, acc, pathing cluming etc).
(some player also claimed they stop playing cause of changes die to BA balance / engine change but that is another story.)
Bottom line is that idea of good balance differs very much between poeple (e.g. forb mention something else (I also disagree with it btw)) and I want to point out no parties here gave his vision of balance yet in none of the thread I read...
So if you want to start by explaining that, it should not hurt. A word to the wise.