Page 2 of 2

Re: 9.51 Forboding Angel revert to 9.46

Posted: 28 Nov 2016, 06:09
by quakeman2
PicassoCT wrote:BA is open source,
LOL
As open as its True Skill database data
Floris wrote:I must say that I dont desire or had planned to be the BA balancing dev, but I did want to make some structural changes first, before anybody else would take Decay's place.
Ye if only someone offered to help on that :D
Senna wrote:This will only end closing BA or any mod using old OTA cavedog models.
No this will end up with Overkill host being banned as Floris start crying. Same as happened for BlackHoleHost hosting a test mod that could possibly leave him unemployed. I missed the step when Floris became the owner of BA tho (with full support of other admins sadly)

But in the end as Floris said few days ago in Overkillhost's public chat: "Democracy is not always the best solution..."

Re: 9.51 Forboding Angel revert to 9.46

Posted: 28 Nov 2016, 10:04
by Silentwings
No - there is nothing against hosting old versions of games (and even engines), and it has happened in the past for long periods of time with other games. In particular, there is no need to rush into resolving these issues.
As open as its True Skill database data
Fyi: This is off-topic but it is a genuine issue that we currently don't have but do seem to need community-wide guidelines on - it is being (slowly) thought about by us moderators at the request of infra devs - what should define a fork as opposed to an imitation, what should protect games own names/brands, and if/when a legitimate fork may *initialize* its own TS values from the forked games TS values.

Re: 9.51 Forboding Angel revert to 9.46

Posted: 28 Nov 2016, 10:31
by OPAdolfSatan
GG Ba Forever dEd.. Might as well move to PA where units remains consistent with OP Unbalancing and senna you turd stop spreading rumors about ba that it should be move back to old version you'd still suck at it :-) :-) :-)

Re: 9.51 Forboding Angel revert to 9.46

Posted: 29 Nov 2016, 09:04
by Aether_0001
please give back jethro dt and t2 torpedo launcher

Re: 9.51 Forboding Angel revert to 9.46

Posted: 29 Nov 2016, 09:14
by Forboding Angel
Aether_0001 wrote:please give back jethro dt and t2 torpedo launcher
Did ya one better, now when the thunderbomber drops bombs, they split into clusterbombs and each bomblet has a random chance to become a DT or a nuke mine when it hits the ground.

New commander ability "RunYerBoi", causes rocket boosters to sprout from the ass of the commander, at which point he bends over and makes a hasty getaway.

Re: 9.51 Forboding Angel revert to 9.46

Posted: 29 Nov 2016, 09:31
by Aether_0001
Forboding Angel wrote:
Aether_0001 wrote:please give back jethro dt and t2 torpedo launcher
Did ya one better, now when the thunderbomber drops bombs, they split into clusterbombs and each bomblet has a random chance to become a DT or a nuke mine when it hits the ground.

New commander ability "RunYerBoi", causes rocket boosters to sprout from the ass of the commander, at which point he bends over and makes a hasty getaway.
Perfect! Now replace blue sub water laser in commanders; make it so that whenever they shoot it launchers a TOTALA.EXE

Re: 9.51 Forboding Angel revert to 9.46

Posted: 01 Dec 2016, 01:47
by quakeman2
Silentwings wrote:Fyi: This is off-topic but it is a genuine issue that we currently don't have but do seem to need community-wide guidelines on - it is being (slowly) thought about by us moderators at the request of infra devs - what should define a fork as opposed to an imitation, what should protect games own names/brands, and if/when a legitimate fork may *initialize* its own TS values from the forked games TS values.
Wow finally some Admin is considering the option of making BA and TS database OpenSource again.
This is the first good news since the beginning of the Floris dark ages.

Re: 9.51 Forboding Angel revert to 9.46

Posted: 01 Dec 2016, 18:16
by PicassoCT
Let us celebrate by having a flamewar on columwidth and formula format