LOS:
can line of sight just be improved to the range of most units? Tactical scouting encourages scout spam. There is no reason for it... ...and why do these bots all have such terrible optics that they are limited to about 100 M at best?
Energy AI:
It would be nice if energy priority was given to energy weapon units. I don't know how it would be implemented, but weapons should get the first priority.
LOS, and energy AI
Moderator: Content Developer
Re: LOS, and energy AI
Try to play OpenRA - their units are much more blind :-)NeOmega wrote:LOS:
can line of sight just be improved to the range of most units? Tactical scouting encourages scout spam. There is no reason for it... ...and why do these bots all have such terrible optics that they are limited to about 100 M at best?
What about cloacked units like commanders? Or radars/shields?NeOmega wrote:LOS:
Energy AI:
It would be nice if energy priority was given to energy weapon units. I don't know how it would be implemented, but weapons should get the first priority.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: LOS, and energy AI
Set all constructors to passive mode?It would be nice if energy priority was given to energy weapon units. I don't know how it would be implemented, but weapons should get the first priority.
Re: LOS, and energy AI
constructors cant know when energy is cgoing to be used by units, so maybe an energy reserve slider, where you can set how much energy you want used only for weapons.
And cloaking, shields and radar should get 1st priority always, then weapons.
And cloaking, shields and radar should get 1st priority always, then weapons.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: LOS, and energy AI
Wrong. Set all constructors to passive mode -> non-constructors will get first claim on resources.... cant know when energy is cgoing to be used by units